Kingdom Come: Deliverance just got a massive new patch today that should help make it run a bit better, especially considering it features a whopping 200 bug fixes. It had previously been suffering from quite a few problems ever since its launch, with issues concerning memory and performance, and the result was a cavalcade of bugs that plauged users.
The new patch includes new features as well, like lore books, ways for you to access loot previously lot, and even a way to wash away any sins you’ve accumulated at churches. There’a a lot going on in Kingdom Come: Deliverance, as always.
If you’re a Kingdom Come fan and looking forward to playing through a version of the game with fewer issues, you’re in luck, as these changes have been updated and should be live now for your game. Here are the official patch notes:
New features:
- Henry can now wash away his sins by buying indulgences in
- churches.
- Physically simulated women’s clothing added.
- We scattered 16 new lore books around the world.
- Any forgotten or despawned quest items will now be moved to the
- gravedigger’s chest and the player will be notified via new quest”Lost
- and Found”.
Fixed issues:
- Guards no longer drop halberds. All previously dropped halberds
- deleted. This should fix many performance and camera twitching
- issues.
- Several bugs that caused abnormal CPU usage fixed. This should
- improve performance for many players.
- Optimized lighting in battles should give the player few more FPS.
- Several crashes at the beginning of the first two quests fixed.
- Any remaining issues with going through doors should be fixed.
- Slow loading of detailed textures after long game sessions fixed.
- Archery tournament no longer causes inability to save.
- Infinite fader in archery tournament will no longer appear.
- Three more activities now have initial map markers.
- The game now autosaves on completion of most of the quests.
- The game now consistently autosaves before critical story events.
- Several helmet shadows added. Should fix any odd shadows of
- player
- Many endless faders after dialogues fixed.
- NPCs now can swap weapons from melee to ranged faster.
- NPCs now reacts to player aiming at them with a bow and will try to
- get to him faster, instead of only reacting to being shot at as
- previously.
- NPCs being aimed at or shot at will no longer approach the player in
- a straight line.
- A bug that prevented the player from talking to Father Godwin in
- Mysterious Ways fixed.
- Corrupted autosave at the start of “Homecoming” quest fixed.
- It is no longer possible to stealth-kill NPCs in narrow spaces without
- playing the animation.
- Cages in the quest “A Bird in the Hand…” should no longer disappear.
- Any players with the quest in progress will have the quest reset.
- Master Karel now correctly goes to play dice in the evenings. So the
- player can win all his money in “Rocketeer” quest.
- Executioner Hermann no longer keeps beating the player
- unconscious when he is angry.
- Tutorial for axe and mace master strikes fixed.
- Miller Peshek can no longer get stuck in lockpicking tutorial.
- It is no longer possible to lockpick Peshek’s tutorial trunk before
- starting the tutorial, which was causing the tutorial to fail.
- Novice Antonius should no longer get stuck after saving while he
- investigates the blood.
- Talking to Antonius before passing out from poison no longer ends in
- infinite fader.
- When the player is ambushed during fast travel he will be placed
- much closer to the enemies.
- Parts of Rattay Rathaus are now properly locked.
- Killing important NPCs during “Sheep in Wolf’s Clothing” quest now
- properly fails the quest.
- Erik now has lower RPG stats and is easier to persuade. This should
- make the achievement/trophy Freud easier to achieve.
- The player can no longer evade some crimes by being mounted on a
- horse.
- Knocking out Margaret during “Sheep in Wolf’s Clothing” can no longer
- break the quest.
- Killing the scouts near the mines before “The King’s Silver” quest no
- longer causes infinite fader in that quest.
- Loading the autosave from “The King’s Silver” quest will no longer skip
- one of the cutscenes in that quest.
- Final skirmish in “Robber Baron” quest no longer fails to start.
- The player no longer has the option to fix the leg of one of the
- wounded if the wounded NPC is dead, which cause the game to
- freeze.
- It is no longer possible to drop off the horse in “Run!” quest when the
- player skips the cutscene.
- Encouraging Procopius to have his tooth pulled now works even when
- the player has “Rocketeer” quest started.
- Objective now properly fails and gives more information in the journal
- in “The House of God” quest when the player doesn’t meet Zmola at
- the scaffolding.
- “Gallows Brothers” quest can now be properly finished even when the
- player steals the money in Talmberg.
- Hidden places in the monastery where the player could access his
- horse inventory removed.
- NPCs should no longer sink into terrain on collision in Rattay.
- It is now always possible to knock on the bathhouse door in the “Next
- to Godliness ” quest.
- Saving the game while carrying a corpse no longer makes NPCs see
- the corpse even after the player drops it.
- Fritz and Matthew are no longer frightened by corpses during “A Rock
- and a Hard Place” quest.
- Any successful transaction now slightly raises reputation with traders
- based on the transaction amount – only up to 75 reputation.
- Ambushers now carry torches at night.
- The player is now officially allowed to hunt in the forest after being
- named Master Huntsman.
- The probability of ambush by just one stronger opponent is now much
- higher.
- It is no longer possible to kill your opponents in “Chumps” minigame
- without triggering crime.
- There should be more chatter dialogues between NPCs about the
- deeds the player did.
- And 200 other bugs fixed.
Published: Jun 5, 2018 01:21 pm