Babylon’s Fall Developers Show Improved Graphics & Gameplay in New Footage Ahead of Third Closed Beta

Square Enix hosted a livestream dedicated to Babylon's Fall, focusing on elements that have been improved ahead of the third closed beta.

Babylon's Fall

Today Square Enix hosted a livestream dedicated to PlatinumGames’ upcoming title Babylon’s Fall, focusing on elements that have been improved ahead of the third closed beta.

Below you can see footage showcasing visual improvements mostly focused on the Brushwork filter.

We also take a look at tweaks made to the basic battle system for each weapon and at the models of attack.

Further improvements include the dynamic scaling of enemy HP depending on the number of party members, on top of enhanced responsiveness to controls.

You can watch the footage below.

The third closed beta will be hosted between November 15 and November 17, with registrations ending on October 27.

The build will include the character creation, 5 weapon types, and 6 dungeons (which are actually 3 dungeons with two difficulty levels).

Babylon’s Fall will release for PC, PS4, and PS5. If you’re unfamiliar with the game, you can watch the previous trailer, a gallery of screenshots, and read the official description.

“Featuring fluid co-op-combat, powerful weapons and a unique, striking art style, the epic world of BABYLON’S FALL is coming to the PlayStation5console, PlayStation 4 and STEAM. The game can be played in parties up to four and will feature a range of post launch game modes at no additional cost. More details will be revealed throughout the year and player recruitment for closed beta testing is now open.

In BABYLON’S FALL players become a group of warriors known as the sentinels, bonded with special equipment called Gideon Coffins, and throw themselves into an odyssey to overcome the titanic Tower of Babylon, within which sleeps a great legacy. In addition to weapons wielded in both hands, characters can use the power of their Gideon Coffin to equip two more, allowing for combinations of up to four weapons at once. The capabilities of different equipment will also bring endless variation to the strategy that can be employed. The game’s visuals are achieved using a newly developed “brushwork style” to create a unique fantasy setting with a medieval oil painting aesthetic.”

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.