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Miraidon location
Image source: The Pokemon Company

Pokémon Scarlet and Violet Complete Gen 9 Pokédex and Production Audit

Here's all 104 new Generation 9 Pokemon in Scarlet & Violet.

Pokémon Scarlet and Violet officially introduced 120 new Generation 9 species, expanding the franchise beyond the initial 104 base-game additions. This complete roster encompasses the Paldea region overworld, event-exclusive Paradox Pokemon, and expansions from The Hidden Treasure of Area Zero downloadable content, concluding with the mythical Pecharunt. This comprehensive guide details the complete Pokédex registry, release timelines, behind-the-scenes creator trivia, and cross-media connections. By examining development milestones and guest artist contributions, trainers can fully navigate the ecology and historical production of this open-world generation.

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What Is the Complete Gen 9 Pokédex Roster?

The initial launch of the base games featured a regional Pokédex cataloging 104 new species, starting with the grass-type starter Sprigatito and concluding with the box legendaries Koraidon and Miraidon. Rather than leaving the regional ecology static, developer Game Freak introduced 16 additional species across subsequent downloadable content campaigns and event distributions. This brought the final tally of unique Generation 9 designs to 120.

The following chronological index details the additional 16 species introduced post-launch, outlining their respective typing, evolution methods, and expansion phases:

Pokédex NumberPokémon NamePrimary TypeSecondary TypeEvolutionary Origin / MechanismExpansion Phase
#1009DipplinGrassDragonEvolves from Applin when exposed to a Syrupy ApplePart 1: The Teal Mask
#1011ArcheludonSteelDragonEvolves from Duraludon when exposed to a Metal AlloyPart 2: The Indigo Disk
#1012PoltchageistGrassGhostCounterpart to Sinistea found in Kitakami wild regionsPart 1: The Teal Mask
#1013SinistchaGrassGhostEvolves from Poltchageist using the Unremarkable or Masterpiece TeacupPart 1: The Teal Mask
#1014OkidogiPoisonFightingLegendary encounter at Kitakami Paradise BarrensPart 1: The Teal Mask
#1015MunkidoriPoisonPsychicLegendary encounter at Kitakami Wistful WildsPart 1: The Teal Mask
#1016FezandipitiPoisonFairyLegendary encounter at Kitakami Fellhorn GorgePart 1: The Teal Mask
#1017OgerponGrassVariedLegendary encounter at the Dreaded DenPart 1: The Teal Mask
#1018Gouging FireFireDragonParadox encounter via Perrin quest line in Area ZeroPart 2: The Indigo Disk
#1019Raging BoltElectricDragonParadox encounter via Perrin quest line in Area ZeroPart 2: The Indigo Disk
#1020Iron CrownSteelPsychicParadox encounter via Perrin quest line in Area ZeroPart 2: The Indigo Disk
#1021Iron BoulderRockPsychicParadox encounter via Perrin quest line in Area ZeroPart 2: The Indigo Disk
#1022HydrappleGrassDragonEvolves from Dipplin after leveling up knowing Dragon CheerPart 2: The Indigo Disk
#1023PecharuntPoisonGhostMythical capture at Peachy shop after Mochi Mayhem triggerDLC Epilogue: Mochi Mayhem
#1024TerapagosNormalStellarLegendary capture sequence in the depths of Area Zero UnderdepthsPart 2: The Indigo Disk
#1025Walking WakeWaterDragonDedicated limited-run event-exclusive Tera Raid BattlesPokémon Day 2023
#1026Iron LeavesGrassPsychicDedicated limited-run event-exclusive Tera Raid BattlesPokémon Day 2023

How Did the Development Timeline and Hardware Performance Evolve?

The core development of Generation IX was managed by a rapidly expanding team at Game Freak, which grew from 10 core developers during the original Game Boy era to over 200 developers for the transition to modern console hardware. Base versions of the games launched worldwide on November 18, 2022, on the Nintendo Switch console. The software faced immediate technical feedback regarding environmental asset rendering, physical overworld bugs, and frame rate instability.

To resolve these performance limitations, developer Game Freak launched a major optimization patch on June 5, 2025, alongside the global release of the Nintendo Switch 2 console. This free hardware update introduced high-fidelity rendering, native 4K display output, and stable 60 frames per second overworld performance.

The differences in loading times and overworld performance metrics between console generations are outlined in the baseline tracking data below:

System Operation / ActionNintendo Switch V2 (1080p Docked)Nintendo Switch 2 (Native 4K Docked)Performance Gain
System Boot and Title Screen Load18.5 seconds6.2 seconds66.49% Faster
Fast Travel: North Province to Casseroya Lake14.8 seconds4.1 seconds72.30% Faster
Fast Travel: Blueberry Academy to Paldea21.3 seconds5.8 seconds72.77% Faster
Menu Interface Render (Clothing Shop Model Load)4.2 seconds0.2 seconds95.23% Faster
Target Frame Rate (Standard Overworld Exploration)30 FPS (Unstable, frequent dips below 20 FPS)60 FPS (Stable overworld output)100% Frame Rate Increase

Who Are the Guest Illustrators Behind the Iconic Designs?

To bring diverse artistic identities to the Paldea region, Game Freak expanded its visual pipeline by collaborating with several freelance manga artists and high-profile guest character designers. These creators were responsible for designing key human mentors, student rivals, and major species.

The following registry profiles the external illustrators, their notable human or creature designs, and their distinct portfolios:

Illustrator NameConfirmed Human DesignsConfirmed Pokémon DesignsArtistic Roots and Design Portfolios
Mari ShimazakiInstructor Miriam, Instructor RaifortFidough, DachsbunLead character designer and art director for the Bayonetta trilogy; conceptual illustrator for Okami
James TurnerProfessor Sada, Professor TuroTatsugiri, Dondozo, Paldean Tauros, GholdengoFormer Game Freak art director; founder of All Possible Futures studio; creator of Shadow Lugia
Yusuke KozakiNoneCetoddle, Cetitan, Varoom, RevavroomCore character designer for Fire Emblem Awakening, Fire Emblem Fates, and No More Heroes
Haruko IchikawaPennyNoneAuthor and manga illustrator of Land of the Lustrous
Hitoshi ArigaNoneFlittle, EspathraManga artist for Mega Man Gigamix; designer of Honedge, Aegislash, and Rookidee

These artistic decisions were heavily influenced by lead director Shigeru Ohmori, who emphasized a philosophy where pocket monsters are not merely treated as characters but are modeled to resemble realistic organisms. Speaking on this methodology in public developer interviews, Shigeru Ohmori stated that what sets Pokémon apart from other character brands is that the Pokémon are not designed to be characters themselves – they are meant to be living creatures believable as existing in their own environment.

What Are the Official Cross-Media Lore Connections?

The lore of Paldea extends beyond the core role-playing games into expanded universe materials, including animated web adaptations and official design spin-offs. A primary canonical connection is the historical tragedy of Kitakami, which is deeply linked to the mythical Poison and Ghost-type Pecharunt. According to official media, Pecharunt used toxic Binding Mochi to draw out human greed and physically subjugate Okidogi, Munkidori, and Fezandipiti through its toxic chains. This subjugated trio – later falsely celebrated as the local Loyal Three – clashed with Ogerpon and its human partner, leading to the partner’s demise and the eventual dormancy of Pecharunt.

To adapt these narratives for visual media, The Pokémon Company partnered with WIT Studio to produce the four-episode animated series Paldean Winds. Each episode follows academy students pursuing school projects alongside their partner creatures.

The chronological distribution of the animated episodes, character arcs, and cross-media game codes is cataloged below:

Episode TitleFocus Character and PartnerNarrative Arc OverviewCross-Media Game Password Reward
Episode 1: Breathe OutOhara and FuecocoStudent flutist Ohara works to overcome intense stage fright prior to an academy concert performanceSpecial Cetitan distribution code
Episode 2: Breathe InAliquis and MeowscaradaHard-headed battler Aliquis struggles with a long-standing losing streak against rival NemonaSweet or Spicy Herba Mystica distribution code
Episode 3: Take a BreathHohma and QuaxlyAcademy journalist Hohma attempts to land a massive scoop by infiltrating a local Team Star baseSpecial Revavroom distribution code
Episode 4: Breathe TogetherOhara, Aliquis, HohmaThe student trio coordinates on a final promotional video featuring Ryme and IonoSpecial Chest Form Gimmighoul distribution code

This focus on regional building and ecological design also birthed the collaborative spin-off game Pokémon Pokopia on the Nintendo Switch 2 console. Directed by Shigeru Ohmori and co-developed alongside Koei Tecmo’s Omega Force team, this social sandbox simulation tasks a transforming Ditto with cultivating a post-apocalyptic version of the Kanto region. The title directly references Ohmori’s earliest map-designing days on Pokémon Ruby and Sapphire, transforming real-world developer map-building editors into cozy, interactive gameplay mechanics.


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