Mana is a spell-casting resource in almost every action RPG game out there, but in PoE 2, it’s so much more than that. You can use it as an incredible scaling tool around which you can create OP builds. Find everything you need to develop and improve a Mana-scaling build in our complete Path of Exile 2 Mana guide below.
Table of Contents
Author’s note: The following guide is made of two larger sections, with the purpose of it being whole in one place. The first part covers basic concepts and some theory crafting related to Mana stacking in Path of Exile 2 (for beginners mostly). The second part is a complete list of all Gems, Items, Passives, and Item modifiers that increase your Mana and help you sustain it.
What is Mana in Path of Exile 2?
Mana is a resource you spend to use Skills in Path of Exile 2. However, Mana can also serve as a powerful offensive and defensive scaling tool. You can see your current Maximum Mana in the Character menu (C key) or by hovering over the Orb in the lower-right corner of your screen. You can see your Mana status at all times by enabling that option in Interface Settings.
In PoE 1, Mana-stacking Archmage builds have been absolute meta for a few Leagues now. With their insane DPS and survivability, they can consistently clear possibly the hardest content in the game, deep Delve.
Full Mana and Low Mana Statuses
Some bonuses are active only when you are either full or low on Mana. Full Mana bonuses only apply while you are at 100% of your Mana, while Low Mana bonuses apply while you are below 50% of your Mana. Certain Unique Items can modify both of these thresholds.
Scaling Damage and Defenses With Mana in PoE 2
Certain Gems, Unique Items, and Passives scale based on your Maximum Mana, offering you more Damage and survivability. Out of the many listed further below, these select few stand out:
- Archmage: If you put some quality on it, at max level, you will get 8% extra Lightning damage for every 100 Mana you have. If you can manage the increased Mana consumption, your damage can multiply exponentially.
- The Everlasting Gaze and Atziri’s Disdain: These are very powerful defensive items. With high enough Mana to scale off of, they can increase your Energy Shield by thousands. However, Atziri’s Disdain should not be used in combination with Chaos Inoculation Keystone.
- Force of Will: Arcane Surge buff might seem underwhelming at first. However, it can become a potent buff when you increase its effect. On a low investment, with the buff active, you can easily get 40% More Cast Speed and 80% More Mana Regeneration. The keyword here is “More,” which is a multiplicative modifier.
- Arcane Intensity: A Notable Passive that has a similar effect to the Indigon from PoE 1, but permanent and on a much lower scale. Despite that, with enough Mana, it is the Best source of % increased Spell Damage on the whole Skill Tree.
Difference Between Increased and More Modifiers
At low levels, they work the same. However, “More” modifiers become much stronger the more you upgrade your build, as they apply after the “Increased” modifiers. For example:
- Let’s say you increased your Attack Damage by 200% from Passives on the Skill Tree. Combine that with your Base Damage, which is 100%, and you have 300% total Damage.
- Now, if you increase it by another 100% to a total of 400% Damage, you will boost your Damage by 33%.
- If you apply a 100% “More” Damage modifier to the 300% you have, it will increase it by 100% at the end of the calculation. So, 300% + 300%, which is 600% Damage in total.
Ascendencies That Can Scale The Most with Mana
Stormweaver has the highest Mana scaling potential in Path of Exile 2. It buffs the effect of Arcane Surge, increases your Lightning Damage, and even allows you to apply double Shocks. Other Ascendencies that can benefit from stacking Mana are:
- Hand of Chayula (Monk): Ravenous Doubts and Consuming Questions are a good combo for a permanent Mana sustain. Combine those two with Mind Over Matter, Eldritch Battery, and Chaotic Inoculation, and you have a decent build already. Hand of Wisdom and Action Unique Gloves also seem like a good fit.
- Infernalist (Witch): A build around the Pyromantic Pact will basically give you an infinite Mana pool. However, you will have to mitigate the Fire Damage you will constantly receive.
- Gemling Legionnaire (Mercenary): It’s a balanced Ascendancy that increases your DPS by giving extra Levels and Quality to your Skills. Advanced Thaumaturgy can also significantly reduce your Mana Costs.
- Chronomancer (Sorceress): The Rapid River has good defensive potential if you get enough Mana Recoup.
Skill, Spirit, and Support Gems That Scale With Mana
The following Gems can be combined to increase your Damage exponentially. While some, like Sigil of Power, do it at basically no cost, others can drain your whole mana very quickly. To permanently sustain them, increase your Mana recovery and reduce their Costs. Both of these mechanics are covered further in the guide.
Gem | Type | Details |
---|---|---|
Mana Tempest | Spell Tier: 9 | Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana. Empowered Spells Gain (40–78)% of damage as Lightning Damage Buff causes Lightning Spells that cost Mana to Chain an additional time Buff causes Lightning Spells that cost Mana to also Chain to +(1–3) target when Chaining, but not Chain further from them Projectiles from Empowered Lightning Spells Fork 30% of Mana Spent while in the storm is added to this Skill’s Mana Cost per Second Additional Effects From Quality: Effects of Mana Tempest linger for (0–1) second after leaving the Tempest |
Sigil of Power | Spell Staff Skill | Places a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil. Minimum 1 second between gaining Stages Sigil radius is 3 metres Gains a Stage when you Spend a total of 50% of your Maximum Mana while in Area Sigil duration is (10–11.9) seconds Maximum 4 Stages Buff grants (10–14)% more Spell damage per Stage Additional Effects From Quality: Sigil radius is (0–0.8) metres |
Archmage | Buff Tier: 14 Reservation: 100 Spirit | While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana. Non-Channelling Spells Gain (3–6)% of Damage as extra Lightning damage for each 100 maximum Mana you have Non-Channelling Spells cost an additional (5.05–6)% of your maximum Mana Additional Effects From Quality: Non-Channelling Spells Gain (0–2)% of Damage as extra Lightning damage for each 100 maximum Mana you have |
Arcane Surge | Support Tier: 1 | Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. Gain Arcane Surge for 8 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills Arcane Surge grants you 10% more Cast Speed and 20% Mana Regeneration Rate. |
Mana Flare | Support Tier: 2 | Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions. Supported Skills trigger Mana Flare on Critical Hit Cooldown Time: 1.00 s Cast Time: 1.00 sec Critical Hit Chance: 7.00% Consumes 20% of current Mana to deal that much Fire damage |
Burning Inscription | Support Tier: 3 | Supported Skills trigger Burning Inscription after their Runic Inscriptions expire Creates Ignited Ground Igniting Enemies based off a percentage of your Maximum Mana. Create Ignited Ground dealing Fire Damage equal to 20% of Your Maximum Mana |
Unique Item Modifiers That Scale With Mana
Items below have unique modifiers that scale off of your Mana in some way. They can easily become an essential part of your build, as some of them offer a lot of DPS and survivability to it.
Item | Stats, Requirements and Modifiers | Item | Stats, Requirements and Modifiers |
---|---|---|---|
The Everlasting Gaze Azure Amulet | Unique Amulet (20–30)% increased Mana Regeneration Rate +50 to maximum Mana 50% increased Mana Regeneration Rate Gain (20–30)% of Maximum Mana as Extra Maximum Energy Shield | Atziri’s Disdain Gold Circlet | Unique Helmet Energy Shield: 58 Requires Level 40, 74 Int +(40–60) to maximum Mana (10–20)% increased Rarity of Items found (20–25)% of Damage taken bypasses Energy Shield Gain (25–30)% of Maximum Life as Extra Maximum Energy Shield |
Icetomb Mail Vestments | Unique Body Armour Armour: 67 Energy Shield: 28 Requires Level 16, 20 Str, 20 Int +(20–30) to Strength +(20–30) to Intelligence +(30–40)% to Cold Resistance Freeze as though dealing Cold damage equal to 10% of your maximum Mana when Hit | Melting Maelstrom Ultimate Mana Flask | Unique Flask Requires Level 60 Recovers 310 Mana over 9.10 Seconds Consumes 10 of 75 Charges on use Effect is not removed when Unreserved Mana is Filled (200–250)% increased Duration Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres Recover all Mana when Used Deals 25% of current Mana as Chaos Damage to you when Effect ends |
Idle Hands Sectioned Bracers | Unique Gloves Evasion Rating: (72–83) Requires Level 28, 46 Dex (40–60)% increased Evasion Rating +(60–100) to Accuracy Rating +(5–10) to Intelligence 25% increased Attack Speed while on Full Mana You count as on Full Mana while at 90% of maximum Mana or above |
Passives That Scale With Mana
Some of the following Ascendancy Passives are a must-have if you decide to stack Mana on your build. You can even make builds around Passives like the Pyromantic Pact. The Notables below are always worth going for as they offer a huge DPS increase, so try to path towards them if you can.
Mind over Matter, Eldritch Battery, and Chaos Inoculation
Mind Over Matter, Eldritch Battery, and Chaos Inoculation are three passives with an insane synergy. They are all allocated on the top side of the Skill Tree, which makes them easy to path toward. With all three, your Maximum Life becomes 1, and you have no Energy Shield, but you get immunity to Chaos Damage and a huge pool of Mana that can keep you alive.
Passive | Type | Effect |
---|---|---|
Mind Over Matter | Keystone | All Damage is taken from Mana before Life 50% less Mana Recovery Rate |
Eldritch Battery | Keystone | Converts all Energy Shield to Mana |
Chaos Inoculation | Keystone | Maximum Life becomes 1, Immune to Chaos Damage |
There is a unique interaction at the moment that might be unintentional. It has to do with the “Gain (#–#)% of Maximum Life as Extra Maximum Energy Shield” modifier found on certain Unique Items. If you have Eldritch Battery allocated and this modifier on one of your Items, you will get a huge pool of Energy Shield back. This can basically double your survivability.
Important things to note:
- For Chaotic Inoculation: You have to get Passives on the Skill Tree that give you a percentage of your Energy Shield as an additional Stun Threshold. If you don’t, you will easily get stunned because you only have 1 Life. Also, do not use Atziri’s Disdain, as anything would kill you if you run out of Mana.
- For Eldritch Battery: Eldritch Battery only scales with Energy Shield on your gear, so there is no “double dipping” into it.
- For Items like The Everlasting Gaze: The Energy Shield that you get back by equipping Items like The Everlasting Gaze can be further increased through Passives on the Skill Tree.
Stacking and Sustaining Mana in Path of Exile 2
At the moment, you are very limited with how much you can increase your Mana from the Passive Skill Tree. So, take only the nodes that are close to other passives you are going toward. Most of your Mana will come from Rare items that you find, craft, or buy. Look for high-tier normal and hybrid modifiers that give you Mana, Intelligence, and Energy Shield (If you allocated Eldritch Battery).
How you decide to sustain your Mana consumption will largely depend on the type of your build. Each Mana recovery mechanic is explained further in the guide under its relevant section.
Intelligence Stacking
Each point of Intelligence gives you +2 to Maximum Mana, which piles up if you get enough of it from the Skill Tree and your Items. Also, you can use Intelligence to scale your DPS through the Pure Power Passive, which is located at the top of the Skill Tree. It increases your Lightning Damage by 2% per 10 Intelligence.
Maximizing Mana Through Gear in Path of Exile 2
Flat Mana and % increased Mana modifiers can be found as Prefixes on most Rare Items. Combine them with Hybrid mods that give you a bit more, and you are golden. If you allocated Eldritch Battery, try to get as much Energy Shield as you can.
ES and Mana will fill out Prefixes on most of your items. So, try and look for some Resistances and Intelligence as Suffixes to round out your build. If you can fit them, look for other modifiers that increase your Cast/Attack Speed, Spell/Attack Damage, Critical Chance, Critical Damage, and Elemental Damage. Any other modifier that increased the DPS and survivability of your build works as well.
Navigating The Second Part of The Guide
Below are listed all sources of Mana, Mana recovery, and ways to reduce the Mana Costs of your Skills. They are split up depending on whether they can be found on:
- Item Bases and Unique Items
- Passives on the Skill Tree
- Skill, Buff, or Support Gems
- Or as modifiers on Non-Unique Items in the form of Runes, Enchants, Prefixes, and Suffixes. Hybrid modifiers can be rolled along with the regular ones to maximize the stat you are looking for. For example, with Zaffre and Lich’s modifiers on a Staff, you can get up to +296 to Maximum Mana.
Complete List of All Mana Sources in PoE 2
Most Unique Items offer too little Mana to justify putting them into your build. So, focus on stacking Mana through Rare Items and Passives on the Skill Tree. The exceptions are Dream Fragments and Morior Invictus because of their % increased Mana mods. Some Uniques are useful because of other modifiers they have, like the Midnight Braid, which gives you a huge amount of Mana Recoup.
Items With Flat Mana Modifiers
Item | Stats, Requirements and Modifiers | Item | Stats, Requirements and Modifiers |
---|---|---|---|
Lazuli Ring | Ring Requirements: Variable +(20–30) to maximum Mana | Doedre’s Damning Lazuli Ring | Unique Ring +(20–30) to maximum Mana +(5–15)% to all Elemental Resistances Gain (1–10) Mana per Enemy Killed You can apply an additional Curse |
Polcirkeln Sapphire Ring | Unique Ring Requires Level 12 +(20–30)% to Cold Resistance (20–30)% increased Cold Damage +(40–60) to maximum Mana +(10–15) to Strength Enemies Chilled by your Hits can be Shattered as though Frozen | Glowswarm Lazuli Ring | Unique Ring +(20–30) to maximum Mana +(40–60) to maximum Mana (20–30)% increased Flask Mana Recovery rate Mana Flasks gain (0.17–0.25) charges per Second |
Perandus Seal Gold Ring | Unique Ring Requires Level 40 (6–15)% increased Rarity of Items found +(30–50) to maximum Mana +(5–10) to all Attributes (10–15)% increased Quantity of Gold Dropped by Slain Enemies | Levinstone Topaz Ring | Unique Ring Requires Level 16 +(20–30)% to Lightning Resistance +(40–60) to maximum Mana (10–20)% increased chance to Shock +1 to Level of all Lightning Skills |
Beacon of Azis Solar Amulet | Unique Amulet Requires Level 30 +(10–15) to Spirit +(60–100) to maximum Mana +30 to Spirit 30% increased Light Radius Critical Hits ignore Enemy Monster Elemental Resistances | Ungil’s Harmony Azure Amulet | Unique Amulet (20–30)% increased Mana Regeneration Rate +(30–50) to maximum Life +(30–50) to maximum Mana 100% increased Critical Hit Chance +(60–100) to Stun Threshold Your Critical Hits do not deal extra Damage |
Midnight Braid Rawhide Belt | Unique Belt Charm Slots: 1 (20–30)% increased Life Recovery from Flasks +(30–50) to maximum Mana +(5–10)% to all Elemental Resistances 50% of Damage taken Recouped as Mana | Brynabas Wide Belt | Unique Belt Charm Slots: 1 Requires Level 14 (20–30)% increased Flask Charges gained +(40–60) to maximum Mana +(20–30)% to Lightning Resistance (7–12) Life Regeneration per second Cannot be Shocked |
Leer Cast Hooded Mask | Unique Helmet Evasion Rating: 37 Energy Shield: 19 Requires Level 16, 18 Dex, 18 Int +(30–50) to maximum Life +(30–50) to maximum Mana Allies in your Presence deal 50% increased Damage 25% reduced Damage | Ironride Visored Helm | Unique Helmet Armour: (70–79) Evasion Rating: (59–66) Requires Level 16, 18 Str, 18 Dex (60–80)% increased Armour and Evasion +(30–50) to maximum Mana +(10–15)% to Lightning Resistance You have no Accuracy Penalty at Distance |
Wandering Reliquary Steel Plate | Unique Body Armour Armour: (265–354) Requires Level 27, 57 Str (50–100)% increased Armour +(40–60) to maximum Mana +(10–20) to Strength 50% of Physical Damage prevented Recouped as Life | Bitterbloom Feathered Robe | Unique Body Armour Energy Shield: (52–70) Requires Level 5, 13 Int (50–100)% increased Energy Shield +(50–100) to maximum Mana 50% increased Energy Shield Recharge Rate Energy Shield Recharge starts when you use a Mana Flask |
Necromantle Bone Raiment | Unique Body Armour Energy Shield: 52 Requires Level 16, 34 Int +(40–60) to maximum Life +(30–50) to maximum Mana Minions gain (20–30)% of their Maximum Life as Extra Maximum Energy Shield Minions Revive 50% faster | Redflare Conduit Anchorite Garb | Unique Body Armour Evasion Rating: 101 Energy Shield: 43 Requires Level 33, 39 Dex, 39 Int +(50–70) to maximum Mana +(20–30)% to Lightning Resistance 20% chance to gain a Power Charge on Hit Lose all Power Charges on reaching maximum Power Charges Shocks you when you reach maximum Power Charges |
Kingsguard Full Plate | Unique Body Armour Armour: 208 Requires Level 33, 68 Str +(60–80) to maximum Life +(40–60) to maximum Mana +(5–10)% to all Elemental Resistances 25% reduced Endurance Charge Duration Recover 5% of Life for each Endurance Charge consumed | Ghostmarch Threaded Shoes | Unique Boots Evasion Rating: (56–70) Energy Shield: (28–35) Requires Level 16, 17 Dex, 17 Int (100–150)% increased Evasion and Energy Shield +(30–50) to maximum Mana +(17–23)% to Chaos Resistance Dodge Roll passes through Enemies |
Bones of Ullr Lattice Sandals | Unique Boots Energy Shield: (35–40) Requires Level 16, 29 Int (40–60)% increased Energy Shield +25 to maximum Life +25 to maximum Mana Undead Minions have 20% reduced Reservation | Font of Power Omen Sceptre | Unique Sceptre Spirit: 100 Requires [Variable Level, Str, Int] Grants Skill: Level # Malice (30–50)% increased Spirit +(40–60) to maximum Mana (20–30)% increased Mana Regeneration Rate When a Party Member in your Presence Casts a Spell, you Sacrifice 20% of Mana and they Leech that Mana |
Lifesprig Attuned Wand | Unique Wand Requirements: Variable Grants Skill: Level # Mana Drain +(10–20) to maximum Mana +(1–3) to Level of all Spell Skills (5–10)% increased Cast Speed Leeches 1% of maximum Life when you Cast a Spell | Blackgleam Fire Quiver | Unique Quiver Requires Level 8 Adds 3 to 5 Fire damage to Attacks +(30–50) to maximum Mana 50% increased chance to Ignite Projectiles Pierce all Ignited enemies Attacks Gain (5–10)% of Damage as Extra Fire Damage |
Serpent’s Lesson Tonal Focus | Unique Focus Energy Shield: 25 Requires Level 22, 42 Int +(60–100) to maximum Life +(60–100) to maximum Mana You count as on Low Life while at 35% of maximum Mana or below You count as on Low Mana while at 35% of maximum Life or below | Alkem Eira Blazon Crest Shield | Unique Shield Block chance: 25% Armour: (13–15) Energy Shield: (7–9) Grants Skill: Raise Shield (30–40)% increased Block chance (30–50)% increased Armour and Energy Shield +(15–30) to maximum Mana Damage Blocked is Recouped as Mana |
Chober Chaber Leaden Greathammer | Unique Two Hand Mace Physical Damage: (104–128) to (140–172) Critical Hit Chance: 5% Attacks per Second: 1.1 Weapon Range: 1.3 Requires Level 33, 76 Str, 100 Int +100 Intelligence Requirement (80–120)% increased Physical Damage +(80–100) to maximum Mana +5% to Critical Hit Chance Increases and Reductions to Minion Damage also affect you |
Items With Increased Mana Modifiers
Item | Stats, Requirements and Modifiers | Item | Stats, Requirements and Modifiers |
---|---|---|---|
Dream Fragments Sapphire Ring | Ring Requires Level 12 +(20–30)% to Cold Resistance 20% increased maximum Mana (30–50)% increased Mana Regeneration Rate You cannot be Chilled or Frozen | Morior Invictus Grand Regalia | Body Armour Armour: 135 Evasion Rating: 123 Energy Shield: 46 Requires Level 65, 51 Str, 51 Dex, 51 Int (200–300)% increased Armour, Evasion and Energy Shield 2 Random per Socketed Rune or Soul Core modifiers (Possible: 5% increased Maximum Mana per Socketed Rune or Soul Core) Hidden: Has 4 Rune Sockets |
Passives That Increase Mana
Passive | Type | Effect |
---|---|---|
Calibration | Notable | 30% increased maximum Energy Shield 4% increased maximum Mana |
Eldritch Will | Notable | 3% increased maximum Life, Mana and Energy Shield Gain 20% of maximum Energy Shield as additional Stun Threshold |
Rattled | Notable | +20 to maximum Mana 50% increased Shock Duration |
Sturdy Mind | Notable | +30 to maximum Mana 14% increased Mana Regeneration Rate |
Mana Blessing | Notable | +20 to maximum Mana 5% increased maximum Mana |
Raw Mana | Notable | 12% increased maximum Mana 10% increased Mana Cost of Skills |
Affixes That Increase Mana
Affix | iLvl | Range | Stat | Type | Available On |
---|---|---|---|---|---|
Soul Core of Zalatl | 1 | 2% | increased Maximum Mana | Rune | All Armour |
Mind Rune | 1 | +20 | to Maximum Mana | Rune | All Armour |
Corruption enchant | 1 | +(20–25) | to Maximum Mana | Enchant | Quivers Focuses Rings |
Beryl Cobalt Azure Teal Cerulean Aqua Opalescent Gentian Chalybeous Mazarine Blue Zaffre | 1 6 12 19 25 31 36 43 53 63 69 77 | +(10–14) +(15–24) +(25–34) +(35–54) +(55–64) +(65–79) +(80–89) +(90–104) +(105–124) +(125–149) +(150–164) +(165–179) | to Maximum Mana | Prefix | Rings Amulets Belts Helmets Gloves Boots Focuses Scepters Wands |
Ultramarine | 82 | +(180–189) | to Maximum Mana | Prefix | Rings Amulets |
Beryl Cobalt Azure Sapphire Cerulean Aqua Opalescent Gentian Chalybeous Mazarine Blue Zaffre | 1 6 12 19 25 31 36 43 53 63 69 77 | +(14–20) +(21–34) +(35–48) +(49–76) +(77–90) +(91–111) +(112–125) +(126–146) +(147–174) +(175–209) +(210–230) +(231–251) | to Maximum Mana | Prefix | Staffs |
Cognizant Perceptive Mnemonic | 35 60 79 | (5–6)% (7–8)% (9–10)% | increased Maximum Mana | Prefix | Amulets |
Hybrid Mods That Increase Mana
Affix | iLvL | Range | Stat | Range | Stat | Type | Available On |
---|---|---|---|---|---|---|---|
Imposing Venerable Regal Colossal Chieftain’s Ancestral | 10 19 30 44 60 78 | +(6–8) +(9–16) +(17–20) +(21–26) +(27–32) +(33–39) | to Maximum Mana | (6–13)% (14–20)% (21–26)% (27–32)% (33–38)% (39–42)% | increased Armour | Prefix | Strength (Armour): Body Armours Shields Gloves Boots |
Nomad’s Drifter’s Traveller’s Explorer’s Wayfarer’s Wanderer’s | 10 19 30 44 60 78 | +(6–8) +(9–16) +(17–20) +(21–26) +(27–32) +(33–39) | to Maximum Mana | (6–13)% (14–20)% (21–26)% (27–32)% (33–38)% (39–42)% | increased Evasion | Prefix | Dexterity (Evasion): Body Armours Shields Gloves Boots |
Imbued Serene Sacred Celestial Heavenly Angel’s | 10 19 30 44 60 78 | +(6–8) +(9–16) +(17–20) +(21–26) +(27–32) +(33–39) | to Maximum Mana | (6–13)% (14–20)% (21–26)% (27–32)% (33–38)% (39–42)% | increased Energy Shield | Prefix | Intelligence (Energy Shield): Body Armours Shields Gloves Boots |
Rhoa’s Rhex’s Chimeral’s Bull’s Minotaur’s Cerberus’ | 10 19 30 44 60 78 | +(6–8) +(9–16) +(17–20) +(21–26) +(27–32) +(33–39) | to Maximum Mana | (6–13)% (14–20)% (21–26)% (27–32)% (33–38)% (39–42)% | increased Armour and Evasion | Prefix | Str + Dex (Armour + Evasion): Body Armours Shields Gloves Boots |
Coelacanth’s Swordfish’s Shark’s Dolphin’s Orca’s Whale’s | 10 19 30 44 60 78 | +(6–8) +(9–16) +(17–20) +(21–26) +(27–32) +(33–39) | to Maximum Mana | (6–13)% (14–20)% (21–26)% (27–32)% (33–38)% (39–42)% | increased Armour and Energy Shield | Prefix | Str + Int (Armour + Intelligence): Body Armours Shields Gloves Boots |
Vulture’s Kingfisher’s Owl’s Hawk’s Eagle’s Falcon’s | 10 19 30 44 60 78 | +(6–8) +(9–16) +(17–20) +(21–26) +(27–32) +(33–39) | to Maximum Mana | (6–13)% (14–20)% (21–26)% (27–32)% (33–38)% (39–42)% | increased Evasion and Energy Shield | Prefix | Dex + Int (Evasion + Intelligence): Body Armours Shields Gloves Boots |
Caster’s Conjuror’s Wizard’s Warlock’s Mage’s Archmage’s Lich’s | 2 11 23 35 48 63 79 | +(17–20) +(21–24) +(25–28) +(29–33) +(34–37) +(38–41) +(42–45) | to Maximum Mana | (15–19)% (20–24)% (25–29)% (30–34)% (35–39)% (40–44)% (45–49)% | increased Spell Damage | Prefix | Wands |
Caster’s Conjuror’s Wizard’s Warlock’s Mage’s Archmage’s Lich’s | 2 11 23 35 48 63 79 | +(17–20) +(21–24) +(25–28) +(29–33) +(34–37) +(38–41) +(42–45) | to Maximum Mana | (21–27)% (28–34)% (35–41)% (42–48)% (49–55)% (56–62)% (64–69)% | increased Spell Damage | Prefix | Staffs |
Advisor’s Counselor’s Emissary’s Minister’s Envoy’s Diplomat’s Chancellor’s | 3 12 28 39 50 62 78 | +(17–20) +(21–24) +(25–28) +(29–33) +(34–37) +(38–41) +(42–45) | to Maximum Mana | (10–14)% (15–18)% (19–22)% (23–26)% (27–30)% (31–34)% (35–38)% | increased Spirit | Prefix | Scepters |
Mana Recovery in Path of Exile 2
There are several ways to recover Mana in Path of Exile 2. The most obvious one is by using Mana Flasks, whose effects and uptime can be increased in many ways. You can also reduce or increase the Mana Cost of your Skills so that you have more sustain or trigger specific effects more often. Other options for recovering Mana are viable based on the type of build you are playing.
- If you use Attack Skills, go for Mana Leech, on Hit or on Kill effects, or try converting your Mana Costs to Life Costs.
- If you Cast Spells, go for Mana Regeneration and on Hit or Kill effects. If you are playing a Chronomancer, Mana Recoup can be a decent option as well.
Mana Recovery Modifier
Increased Mana Recovery as a modifier is extremely rare. It works like a “More” modifier, and it increases the effectiveness of all other Mana sustain mechanics.
Passive | Type | Effect |
---|---|---|
Arcane Blossom | Notable | 15% increased Mana Recovery rate |
Mana Flasks
Mana Flasks are self-explanatory. You can use them multiple times in quick succession to restore a lot of Mana at once. To maximize their use, get the relevant Mana Recovery from Flasks modifiers. To increase their uptime, get mods that generate Flask Charges or help you get more of them.
Item | Stats, Requirements and Modifiers | Item | Stats, Requirements and Modifiers |
---|---|---|---|
Lesser Mana Flask | Flask Requirements: Variable Recovers 50 Mana over 2 Second Consumes 10 of 60 Charges on use | Medium Mana Flask | Flask Requirements: Variable [Min. Lvl 4] Recovers 70 Mana over 3 Second Consumes 10 of 65 Charges on use |
Greater Mana Flask | Flask Requirements: Variable [Min. Lvl 10] Recovers 90 Mana over 2.5 Second Consumes 10 of 70 Charges on use | Grand Mana Flask | Flask Requirements: Variable [Min. Lvl 16] Recovers 110 Mana over 2.5 Second Consumes 10 of 75 Charges on use |
Giant Mana Flask | Flask Requires Level 23 Recovers 165 Mana over 3.5 Second Consumes 10 of 75 Charges on use | Colossal Mana Flask | Flask Requires Level 30 Recovers 165 Mana over 2.5 Second Consumes 10 of 75 Charges on use |
Gargantuan Mana Flask | Flask Requires Level 40 Recovers 185 Mana over 2 Second Consumes 10 of 75 Charges on use | Transcendent Mana Flask | Flask Requires Level 50 Recovers 285 Mana over 3.5 Second Consumes 10 of 75 Charges on use |
Ultimate Mana Flask | Flask Requires Level 60 Recovers 310 Mana over 3 Second Consumes 10 of 75 Charges on use | Melting Maelstrom Ultimate Mana Flask | Unique Flask Requires Level 60 Recovers 310 Mana over 9.10 Seconds Consumes 10 of 75 Charges on use Effect is not removed when Unreserved Mana is Filled (200–250)% increased Duration Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres Recover all Mana when Used Deals 25% of current Mana as Chaos Damage to you when Effect ends |
Items With Mana Flask Affixes
Item | Stats, Requirements and Modifiers | Item | Stats, Requirements and Modifiers |
---|---|---|---|
Linen Belt | Belt Requirements: Variable (20–30)% increased Mana Recovery from Flasks | Glowswarm Lazuli Ring | Ring +(20–30) to maximum Mana +(40–60) to maximum Mana (20–30)% increased Flask Mana Recovery rate Mana Flasks gain (0.17–0.25) charges per Second |
Brynabas Wide Belt | Belt Charm Slots: 1 Requires Level 14 (20–30)% increased Flask Charges gained +(40–60) to maximum Mana +(20–30)% to Lightning Resistance (7–12) Life Regeneration per second Cannot be Shocked | Keelhaul Linen Belt | Belt Charm Slots: 1 (20–30)% increased Mana Recovery from Flasks (-25–25)% reduced Flask Life Recovery rate (-25–25)% reduced Flask Mana Recovery rate Life Flasks gain (0–0.25) charges per Second Mana Flasks gain (0–0.25) charges per Second |
Coward’s Legacy Mail Belt | Belt Charm Slots: 1 Requires Level 40 (10–15)% reduced Flask Charges used (-20–-10) to Strength +(20–30) to Dexterity (30–40)% increased Life and Mana Recovery from Flasks You count as on Low Life while at 75% of maximum Life or below | Birthright Buckle Wide Belt | Belt Charm Slots: 1 Requires Level 14 (20–30)% increased Flask Charges gained +(100–150) to Armour (10–15)% reduced Flask Charges used (20–30)% increased Flask Charges gained Life Flasks used while on Low Life apply Recovery Instantly Mana Flasks used while on Low Mana apply Recovery Instantly |
Briskwrap Rhoahide Coat | Body Armour Evasion Rating: 131 Requires Level 22, 47 Dex (40–60)% increased Flask Life Recovery rate (40–60)% increased Flask Mana Recovery rate +(20–30) to Dexterity +(20–30)% to Cold Resistance |
Mana Flask Passives
Passive | Type | Effect |
---|---|---|
Arcane Alchemy | Notable | Mana Flasks gain 0.1 charges per Second +10 to Intelligence |
Waters of Life | Notable | Recover 2% of Life when you use a Mana Flask Mana Flasks gain 0.1 charges per Second |
Altered Brain Chemistry | Notable | 25% increased Mana Recovery from Flasks 10% increased Mana Recovery Rate during Effect of any Mana Flask |
Wellspring | Notable | 30% increased Mana Recovery from Flasks 8% increased Attack and Cast Speed during Effect of any Mana Flask |
Warding Potions | Notable | 10% reduced Flask Charges used from Mana Flasks Remove a Curse when you use a Mana Flask |
Arcane Mixtures | Notable | 25% increased Energy Shield Recharge Rate Mana Flasks gain 0.1 charges per Second |
Efficient Alchemy | Notable | 20% increased Flask and Charm Charges gained 40% increased Life and Mana Recovery from Flasks while you have an active Charm |
Combat Alchemy | Notable | 10% chance for Flasks you use to not consume Charges 20% increased Life and Mana Recovery from Flasks |
Mana Flask Recovery | Small Passive | 10% increased Mana Recovery from Flasks |
Mana Flask Charges | Small Passive | 15% increased Mana Flask Charges gained |
Life and Mana Flask Recovery | Small Passive | 10% increased Life and Mana Recovery from Flasks |
Mana Flask Charges Used | Small Passive | 4% reduced Flask Charges used from Mana Flasks |
Energy Shield Recharge and Mana Flask Recovery | Small Passive | 10% increased Energy Shield Recharge Rate 10% increased Mana Recovery from Flasks |
Mana Flask Affixes
Affix | iLvl | Range | Stat | Type | Available On |
---|---|---|---|---|---|
Vision Rune | 1 | 10% | increased Life and Mana Recovery from Flasks | Rune | All Armour |
Corruption enchant | 1 | (0.08–0.17) | Mana Flasks gain # charges per Second | Enchant | Amulets |
of Fountains | 1 | (10–20)% | increased Mana Flask Charges gained | Suffix | Jewels |
Affecting Stirring Heartening Exciting Galvanizing Inspiring | 5 21 35 49 63 77 | (5–10)% (11–16)% (17–22)% (23–28)% (29–34)% (35–40)% | increased Flask Mana Recovery rate | Prefix | Belts |
Sustained Tenacious Persistent Persevering Prolonged | 2 25 44 63 82 | (51–60)% (61–70)% (71–80)% (81–90)% (91–100)% | more Recovery if used while on Low Mana | Prefix | Flasks |
Mana Flask Gems
Gem | Type | Details |
---|---|---|
Mana Bounty | Support Tier: 3 | Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges. Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges |
Mana Regeneration
Mana Regeneration is a passive way of recovering Mana. You will probably increase it by a lot if you go for other Items and Passives that boost your Mana. If you are playing a Stormweaver and utilizing the effects of Arcane Surge, you can potentially sustain your Mana with Regeneration alone.
Mana Regeneration Gems
Gem | Type | Details |
---|---|---|
Mana Remnants | Buff Tier: 4 Reservation: 30 Spirit | Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana. 25% chance to spawn a Remnant on killing a Shocked enemy Each Remnant grants (21–208) Mana Spawn a Remnant on Critically Hitting a Shocked target, no more than once every 2 seconds Additional Effects From Quality: Each Remnant grants (0–30) Mana |
Arcane Surge | Support Tier: 1 | Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. Gain Arcane Surge for 8 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills Arcane Surge grants you 10% more Cast Speed and 20% Mana Regeneration Rate. |
Font of Mana | Support Tier: 2 | Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration. Fonts of Mana from Supported Skills grant 40% increased Mana Regeneration Rate to You and Your Allies Objects created by Supported Skills create a Font of Mana with a 3 metre radius |
Clarity | Support Tier: 1 | Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. 30% Increased Mana Regeneration Rate while a Supported Skill is active |
Mana Regeneration Items
Item | Stats, Requirements and Modifiers | Item | Stats, Requirements and Modifiers |
---|---|---|---|
Azure Amulet | Amulet Requirements: Variable (20–30)% increased Mana Regeneration Rate | Expert Keth Raiment | Body Armour Energy Shield: 153 Requires Level 70, 157 Int (40–50)% increased Mana Regeneration Rate |
Call of the Brotherhood Topaz Ring | Ring Requires Level 32 +(20–30)% to Lightning Resistance +(10–20) to Intelligence (25–35)% increased Mana Regeneration Rate (20–30)% increased Freeze Buildup 100% of Lightning Damage Converted to Cold Damage | Whisper of the Brotherhood Sapphire Ring | Ring Requires Level 32 +(20–30)% to Cold Resistance (5–10)% increased Skill Speed +(10–20) to Dexterity (25–35)% increased Mana Regeneration Rate 100% of Cold Damage Converted to Lightning Damage |
The Burrower Topaz Ring | Ring Requires Level 16 +(20–30)% to Lightning Resistance (-15–-10)% to Cold Resistance +(20–30)% to Lightning Resistance (25–35)% increased Mana Regeneration Rate Lightning Damage of Enemies Hitting you is Unlucky | Cracklecreep Ruby Ring | Ring Requires Level 8 +(20–30)% to Fire Resistance (20–30)% increased Fire Damage (3.1–6) Life Regeneration per second (20–30)% increased Mana Regeneration Rate Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds |
Blackflame Amethyst Ring | Ring Requires Level 20 +(7–13)% to Chaos Resistance (15–30)% increased Mana Regeneration Rate 50% reduced Ignite Duration on Enemies Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite 50% increased Magnitude of Ignite you inflict | Heartbound Loop Pearl Ring | Ring Requires Level 32 (7–10)% increased Cast Speed Minions have (10–15)% increased maximum Life (10–15) Life Regeneration per second (20–40)% increased Mana Regeneration Rate 300 Physical Damage taken on Minion Death Minions Revive (10–15)% faster |
Defiance of Destiny Jade Amulet | Amulet Requires Level 56 +(10–15) to Dexterity (6–10)% increased maximum Life +(10–20) to Strength (25–40)% increased Mana Regeneration Rate Recover 5% of Missing Life before being Hit by an Enemy | Serpent’s Egg Gold Amulet | Amulet Requires Level 35 (12–20)% increased Rarity of Items found +(10–20) to all Attributes +(17–23)% to Chaos Resistance (20–30)% increased Mana Regeneration Rate Gain an additional Charge when you gain a Charge |
Igniferis Crimson Amulet | Amulet (2–4) Life Regeneration per second +(10–20)% to Fire Resistance (20–30)% increased Mana Regeneration Rate 25% increased Light Radius Life Recovery from Regeneration is not applied Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration | Fireflower Solar Amulet | Amulet Requires Level 52 +(10–15) to Spirit (10–20)% increased Rarity of Items Found (30–40)% increased Mana Regeneration Rate Take 100 Fire Damage when you Ignite an Enemy +(1–4) to Level of all Fire Skills |
Inssmouth Shabby Hood | Helmet Evasion Rating: 19 25% reduced maximum Mana +(10–20)% to Cold Resistance +(13–19)% to Chaos Resistance 100% increased Mana Regeneration Rate | Keeper of the Arc Spiritbone Crown | Helmet Armour: (194–242) Energy Shield: (70–87) Requires Level 62, 46 Str, 46 Int (100–150)% increased Armour and Energy Shield (15–25) Life Regeneration per second (15–25)% increased Mana Regeneration Rate Alternating every 5 seconds: Take 30% less Damage from Hits Take 30% less Damage over time |
Dustbloom Studded Vest | Body Armour Evasion Rating: (300–375) Requires Level 26, 55 Dex (100–150)% increased Evasion Rating +(20–30)% to Cold Resistance Maximum 10 Fragile Regrowth 0.5% of Life Regenerated per second per Fragile Regrowth 10% increased Mana Regeneration Rate per Fragile Regrowth Lose all Fragile Regrowth when Hit Gain 1 Fragile Regrowth each second | The Dark Defiler Rattling Sceptre | Sceptre Spirit: 100 Requires [Variable Level, Str, Int] Grants Skill: Skeletal Warrior +(20–30) to maximum Mana +(5–10) to Intelligence (10–30)% increased Mana Regeneration Rate Gain 3% of Damage as Chaos Damage per Undead Minion |
Threaded Light Woven Focus | Unique Focus Energy Shield: (22–25) Requires Level 6, 13 Int (50–70)% increased Energy Shield (30–40)% increased Mana Regeneration Rate 20% increased Light Radius (8–12)% increased Spell Damage per 10 Spirit | Carrion Call Engraved Focus | Unique Focus Energy Shield: (51–61) Requires Level 16, 30 Int +(30–40) to maximum Energy Shield Minions have (20–30)% increased maximum Life (20–30)% increased Mana Regeneration Rate Minions’ Resistances are equal to yours |
The Eternal Spark Crystal Focus | Focus Energy Shield: (42–47) Requires Level 26, 49 Int (50–70)% increased Energy Shield +5% to Maximum Lightning Resistance +(20–30)% to Lightning Resistance 50% increased Mana Regeneration Rate while stationary | Crest of Ardura Jingling Crest Shield | Shield Block chance: 25% Armour: (65–82) Energy Shield: (25–32) Requires Level 28, 30 Str, 30 Int Grants Skill: Raise Shield (60–100)% increased Armour and Energy Shield +(10–20) to Intelligence (30–50)% increased Mana Regeneration Rate (30–50)% increased Cooldown Recovery Rate |
Matsya Crescent Quarterstaff | Quarterstaff Physical Damage: 19–39 Critical Hit Chance: 10% Attacks per Second: (1.73–1.8) Weapon Range: 1.3 Requires Level 20, 37 Dex, 16 Int +(3–5)% to Critical Hit Chance (15–20)% increased Attack Speed (25–40)% increased Mana Regeneration Rate Skills reserve 50% less Spirit | Dusk Vigil Ashen Staff | Staff Requirements: Variable Grants Skill: Level # Firebolt Grants Skill: Level # Ember Fusillade (60–80)% increased Spell Damage Gain (5–10) Life per Enemy Killed 25% increased Mana Regeneration Rate Trigger Ember Fusillade Skill on casting a Spell |
Earthbound Voltaic Staff | Staff Requirements: Variable Grants Skill: Level # Lightning Bolt Grants Skill: Level # Spark (80–120)% increased Lightning Damage (10–20)% increased Cast Speed (20–30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked Enemy |
Mana Regeneration Passives
Passive | Type | Effect |
---|---|---|
Frazzled | Notable | 15% increased Mana Regeneration Rate 30% increased Magnitude of Shock you inflict |
Mental Toughness | Notable | 18% increased Mana Regeneration Rate 15% reduced Mana Cost while not on Low Mana |
Step Like Mist | Notable | 4% increased Movement Speed 15% increased Mana Regeneration Rate +5 to Dexterity and Intelligence |
Flow State | Notable | 5% increased Skill Speed 15% increased Mana Regeneration Rate |
Conservative Casting | Notable | 8% reduced Mana Cost of Skills 20% increased Mana Regeneration Rate |
Alternating Current | Notable | 25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 20% increased Magnitude of Shock you inflict |
Insightfulness | Notable | 18% increased maximum Energy Shield 12% increased Mana Regeneration Rate 6% increased Intelligence |
Open Mind | Notable | 25% increased Mana Regeneration Rate |
Devoted Protector | Notable | 10% increased Mana Regeneration Rate Regenerate 0.5% of Life per second +5 to Strength and Intelligence |
Sturdy Mind | Notable | +30 to maximum Mana 14% increased Mana Regeneration Rate |
| ||
Full Recovery | Notable | 15% increased Life Regeneration Rate 15% increased Mana Regeneration Rate |
Mental Alacrity | Notable | 5% increased Cast Speed 15% increased Mana Regeneration Rate +10 to Intelligence |
Ether Flow | Notable | 25% reduced Mana Regeneration Rate while stationary 50% increased Mana Regeneration Rate while moving |
Refocus | Notable | 30% increased Energy Shield Recharge Rate 20% increased Mana Regeneration Rate |
Aspiring Genius | Notable | 20% increased Mana Regeneration Rate 10% chance to Gain Arcane Surge when you deal a Critical Hit |
Mind Eraser | Notable | 10% increased Mana Regeneration Rate 6% of Damage taken Recouped as Mana |
Investing Energies | Notable | 40% increased Mana Regeneration Rate while stationary 20% reduced Mana Regeneration Rate while moving |
Mana Regeneration | Small Passive | 10% increased Mana Regeneration Rate |
Shock Effect and Mana Regeneration | Small Passive | 6% increased Mana Regeneration Rate 10% increased Magnitude of Shock you inflict |
Energy Shield and Mana Regeneration | Small Passive | 10% increased maximum Energy Shield 6% increased Mana Regeneration Rate |
Mana Regeneration Affixes
Affix | iLvl | Range | Stat | Type | Available On |
---|---|---|---|---|---|
Inspiration Rune | 1 | 15% | increased Mana Regeneration Rate | Rune | All Armour |
Corruption enchant | 1 | (20–30)% | increased Mana Regeneration Rate | Enchant | Helmets Rings |
of Energy | 82 | (5–15)% | increased Mana Regeneration Rate | Suffix | Jewels |
of Excitement of Joy of Elation of Bliss of Euphoria of Nirvana | 1 18 29 42 55 79 | (10–19)% (15–29)% (19–39)% (23–49)% (27–59)% (31–69)% | increased Mana Regeneration Rate | Suffix | Rings Amulets Focuses Staffs Scepters Wands |
Mana Regeneration Hybrid Mods
Affix | iLvL | Range | Stat | Range | Stat | Type | Available On |
---|---|---|---|---|---|---|---|
of Warmth of Kindling of the Hearth | 8 15 30 | (8–12)% (13–17)% (18–22)% | Increased Mana Regeneration Rate | 5% 10% 15% | increased Light Radius | Suffix | Wands Staffs Scepters Rings |
Mana Leech
Mana Leech lets you recover a percentage of the Damage you deal as Mana. The Leech effect stops once you reach Full Mana. You can queue the Leech effect with modifiers similar to the one on the Fast Metabolism Passive.
Mana Drain skill is exclusive to Attuned Wands, and it stops you from dealing Damage while you recover Mana through it, so I don’t recommend it. If you are using Attack Skills, then Mana Leech is a viable option for Mana recovery.
Mana Leech Gems
Gem | Type | Details |
---|---|---|
Mana Drain | Spell Wand Skill | Siphons power from an enemy, briefly Hindering them and Leeching Mana. Leeches (10–136) Mana Additional Effects From Quality: Leeches (0–30) Mana |
Soul Thief | Support Tier: 2 | Supports Attacks, causing their Physical damage to Leech Mana. Leech 5% of Physical Attack Damage from Supported Skills as Mana |
Mana Leech Passives
Passive | Type | Effect |
---|---|---|
Ravenous Doubts | Ascendancy Monk Acolyte of Chayula | Mana Leech is instant |
Consuming Questions | Ascendancy Monk Acolyte of Chayula | You cannot Recharge Energy Shield Mana Leech effects also Recover Energy Shield |
Siphon | Notable | Recover 2% of Mana on Kill 25% increased amount of Mana Leeched |
Manifold Method | Notable | 50% increased amount of Mana Leeched 25% increased chance to inflict Ailments against Rare or Unique Enemies |
Immortal Thirst | Notable | 15% increased maximum Energy Shield 25% increased amount of Mana Leeched |
Suffusion | Notable | 30% increased amount of Mana Leeched Unaffected by Chill while Leeching Mana |
Mana Leech | Small Passive | 10% increased amount of Mana Leeched |
Mana Leech and Cold Resistance | Small Passive | +5% to Cold Resistance 10% increased amount of Mana Leeched |
Mana Leech Affixes
Affix | iLvl | Range | Stat | Type | Available On |
---|---|---|---|---|---|
Mind Rune | 1 | 2% | Leeches (#–#)% of Physical Damage as Mana | Rune | Martial Weapons |
Corruption Enchant | 1 | 2% | Leech (#–#)% of Physical Attack Damage as Mana | Enchant | Amulets |
of Thirsting | 1 | (5–15)% | increased amount of Mana Leeched | Suffix | Jewels |
of the Thirsty of the Parched of the Arid | 21 38 54 | (4–4.9)% (5–5.9)% (6–6.9)% | Leech (#–#)% of Physical Attack Damage as Mana | Suffix | Gloves Rings |
of the Drought of the Desperate | 68 81 | (7–7.9)% (8–8.9)% | Leech (#–#)% of Physical Attack Damage as Mana | Suffix | Gloves |
of the Thirsty of the Parched of the Arid of the Drought of the Desperate | 21 38 54 68 81 | (4–4.9)% (5–5.9)% (6–6.9)% (7–7.9)% (8–8.9)% | Leeches (#–#)% of Physical Damage as Mana | Suffix | Martial Weapons |
Mana on Hit, on Kill, and Other Interactions
With these mechanics, you regain Mana when you Hit, Kill, Block, use a Warcry, etc. Gaining Mana on Kill can be useful, but you can’t rely on it for Bosses. So, focus on Mana on Hit modifiers instead. Other interactions, such as regaining Mana when you Cull enemies, are situational. Use them only if they work on your specific build.
Gems
Gem | Type | Details |
---|---|---|
Killing Palm | Attack Tier: 1 | Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. (5–141) to (9–212) Added Attack Physical Damage Culling Strike Can’t be Evaded +7% to Critical Hit Chance Additional Effects From Quality: Mana Recovered over four seconds on Cull@(0–4)% |
Soul Drain | Support Tier: 3 | Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. Recover 12% of Mana over four seconds when Supported Skills Cull an Enemy |
Items
Item | Stats, Requirements and Modifiers | Item | Stats, Requirements and Modifiers |
---|---|---|---|
Thief’s Torment Emerald Ring | Ring Requires Level 26 +(120–160) to Accuracy Rating (30–40)% increased Rarity of Items found +(10–15)% to all Elemental Resistances Gain 25 Life per Enemy Hit with Attacks Can’t use other Rings Gain 15 Mana per Enemy Hit with Attacks 50% reduced Duration of Curses on you | Doedre’s Damning Lazuli Ring | Unique Ring +(20–30) to maximum Mana +(5–15)% to all Elemental Resistances Gain (1–10) Mana per Enemy Killed You can apply an additional Curse |
Crown of the Victor Iron Crown | Helmet Armour: 23 Energy Shield: 12 Requires Level 5 (10–20)% increased Rarity of Items found Gain 10 Life per Enemy Killed Gain 10 Mana per Enemy Killed +1 to Level of all Skills | Blessed Bonds Linen Wraps | Gloves Evasion Rating: (78–118) Energy Shield: (39–59) Requires Level 56, 15 Dex, 15 Int +(60–100) to Evasion Rating +(30–50) to maximum Energy Shield Gain (25–35) Mana per Enemy Killed Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit |
Deathblow Doubled Gauntlets | Gloves Armour: (74–92) Evasion Rating: (66–82) Requires Level 33, 30 Str, 30 Dex (100–150)% increased Armour and Evasion Gain (20–30) Life per Enemy Killed Gain (20–30) Mana per Enemy Killed Culling Strike | Gravebind Rope Cuffs | Gloves Armour: (16–19) Energy Shield: (8–9) Requires Level 5 (40–60)% increased Armour and Energy Shield Gain (7–10) Life per Enemy Killed Gain (4–6) Mana per Enemy Killed Enemies killed by anyone in your Presence count as being killed by you instead |
Enezun’s Charge Volatile Wand | Unique Wand Requirements: Variable Grants Skill: Level # Volatile Dead (80–100)% increased Spell Damage (30–50)% increased Critical Hit Chance for Spells Gain (10–15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming Corpses | Font of Power Omen Sceptre | Sceptre Spirit: 100 Requires [Variable Level, Str, Int] Grants Skill: Level # Malice (30–50)% increased Spirit +(40–60) to maximum Mana (20–30)% increased Mana Regeneration Rate When a Party Member in your Presence Casts a Spell, you Sacrifice 20% of Mana and they Leech that Mana |
Death’s Harp Dualstring Bow | Unique Bow Physical Damage: 16–31 Critical Hit Chance: 5% Attacks per Second: 1.1 Requires Level 28, 65 Dex Bow Attacks fire an additional Arrow +(50–70)% to Critical Damage Bonus Bow Attacks fire 3 additional Arrows Gain (20–30) Life per Enemy Killed Gain (12–18) Mana per Enemy Killed | Mist Whisper Makeshift Crossbow | Unique Crossbow Physical Damage: 6–10 Cold Damage: #-# Critical Hit Chance: 5% Attacks per Second: 1.6 Reload Time: 0.8 Adds (4–6) to (9–12) Cold Damage Gain 5 Mana per Enemy Killed (30–50)% increased Freeze Buildup Attacks Chain an additional time |
Passives
Passive | Type | Effect |
---|---|---|
Siphon | Notable | Recover 2% of Mana on Kill 25% increased amount of Mana Leeched |
Smooth Buckler | Notable | 12% increased Block chance 10 Mana gained when you Block |
Defensive Reflexes | Notable | 12% increased Block chance 2 Mana gained when you Block |
Urgent Call | Notable | Recover 2% of Life and Mana when you use a Warcry 24% increased Warcry Speed 18% increased Warcry Cooldown Recovery Rate |
Invocated Efficiency | Notable | Recover 3% of Mana when you Invoke a Spell Triggered Spells deal 45% increased Spell Damage |
Thicket Warding | Notable | 20% chance for Charms you use to not consume Charges Recover 5% of Mana when a Charm is used |
Affixes
Affix | iLvl | Range | Stat | Type | Available On |
---|---|---|---|---|---|
Soul Core of Zalatl | 1 | 2% | Recover 2% of Mana on Kill | Rune | Martial Weapons |
Inspiration Rune | 1 | 10 | Gain 10 Mana per Enemy Killed | Rune | Martial Weapons |
Corruption Enchant | 1 | (10–15) | Gain (#–#) Mana per Enemy Killed | Enchant | Wands Staffs Quivers |
Corruption Enchant | 1 | (10–15) | Mana Gained when you Block | Enchant | Shields |
of Osmosis | 1 | (1–2)% | Recover (#–#)% of Mana on Kill | Suffix | Jewels |
of Absorption of Osmosis of Infusion of Enveloping of Consumption of Siphoning | 1 12 23 34 45 56 | (2–3) (4–5) (6–9) (10–14) (15–20) (21–27) | Gain (#–#) Mana per Enemy Killed | Suffix | Martial Weapons Wands Staffs Quivers Rings Gloves |
of Devouring of Assimilation | 67 78 | (28–35) (36–45) | Gain (#–#) Mana per Enemy Killed | Suffix | Martial Weapons Wands Staffs Gloves |
Mana Recoup
Mana Recoup occurs over 8 seconds. If you allocate The Rapid River as a Chronomancer, it’s sped up to 4 seconds, and if you get Pliable Flesh on the Skill Tree, you can get it to occur over 3 seconds. Unless you are playing a Chronomancer, it’s not worth investing in.
Mana Recoup Items
Item | Stats, Requirements and Modifiers |
---|---|
Midnight Braid Rawhide Belt | Belt Charm Slots: 1 (20–30)% increased Life Recovery from Flasks +(30–50) to maximum Mana +(5–10)% to all Elemental Resistances 50% of Damage taken Recouped as Mana |
Mana Recoup Passives
Passive | Type | Effect |
---|---|---|
Mind Eraser | Notable | 10% increased Mana Regeneration Rate 6% of Damage taken Recouped as Mana |
Adverse Growth | Notable | 20% reduced Life Regeneration rate 20% of Damage taken Recouped as Mana |
Glazed Flesh | Notable | 3% of Damage Taken Recouped as Life, Mana and Energy Shield |
Mana Recoup Affixes
Affix | iLvl | Range | Stat | Type | Available On |
---|---|---|---|---|---|
Corruption Enchant | 1 | (10–20)% | of Damage taken Recouped as Mana | Enchant | Body Armours |
of Reprieve of Solace of Tranquility of Serenity of Zen | 31 45 57 69 80 | (10–12)% (13–15)% (16–18)% (19–21)% (22–24)% | of Damage taken Recouped as Mana | Suffix | Amulets |
Reducing And Increasing Mana Cost of Skills
You can reduce or increase the overall cost of your Skills through some Items and Passives. These modifiers are additive, unlike the Advanced Thaumaturgy from the Gemling Legionnaire, which gives you 30% Less Cost of Skills. Still, they can help reduce your Mana consumption.
Mana Cost Items
Item | Stats, Requirements and Modifiers | Item | Stats, Requirements and Modifiers |
---|---|---|---|
Seed of Cataclysm Lazuli Ring | Ring +(20–30) to maximum Mana (30–50)% increased Critical Hit Chance for Spells (30–50)% increased Critical Spell Damage Bonus +(13–17)% to Chaos Resistance 10% increased Mana Cost of Skills | Pariah’s Embrace Cloaked Mail | Body Armour Armour: (142–171) Evasion Rating: (124–149) Requires Level 26, 31 Str, 31 Dex (50–80)% increased Armour and Evasion +50 to Spirit (10–15) Life Regeneration per second 20% reduced Mana Cost of Skills |
Mana Cost Passives
Passive | Type | Effect |
---|---|---|
Marked Agility | Notable | 30% reduced Mana Cost of Mark Skills 4% increased Movement Speed if you’ve cast a Mark Spell Recently |
Mental Toughness | Notable | 18% increased Mana Regeneration Rate 15% reduced Mana Cost while not on Low Mana |
Conservative Casting | Notable | 20% increased Mana Regeneration Rate 8% reduced Mana Cost of Skills |
Raw Mana | Notable | 12% increased maximum Mana 10% increased Mana Cost of Skills |
Overzealous | Notable | 16% increased Cast Speed 15% increased Mana Cost of Skills |
Barbaric Strength | Notable | 45% increased Critical Damage Bonus 10% increased Mana Cost of Skills +10 to Strength |
Price of Freedom | Notable | 10% reduced Mana Cost of Attacks 18% of Skill Mana Costs Converted to Life Costs |
Reduced Mana Cost | Small Passive | 4% reduced Mana Cost of Skills |
Critical Damage and Increased Mana Cost | Small Passive | 20% increased Critical Damage Bonus 5% increased Mana Cost of Skills |
Converting Mana Costs to Life Costs
This mechanic lets you spend your Life instead of your Mana when using Skills. It can help reduce your overall Mana consumption if you have enough Life Recovery to spare.
Mana to Life Cost Gems
Gem | Type | Details |
---|---|---|
Lifetap | Support Tier: 1 | Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Skill Mana Costs Converted to Life Costs |
Mana to Life Cost Items
Item | Stats, Requirements and Modifiers | Item | Stats, Requirements and Modifiers |
---|---|---|---|
Sanguine Diviner Bone Wand | Wand Requirements: Variable Grants Skill: Level # Bone Blast (80–100)% increased Spell Damage Gain (10–15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life Cost | The Burden of Shadows Chiming Staff | Staff Requires Level 78, 178 Int Grants Skill: Level # Sigil of Power (20–30)% increased Cast Speed Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life Cost |
Mana to Life Cost Passives
Passive | Type | Effect |
---|---|---|
Blood Magic | Keystone | Removes all Mana Skill Mana Costs Converted to Life Costs |
Blood Rush | Notable | 6% increased Skill Speed 6% of Skill Mana Costs Converted to Life Costs |
Price of Freedom | Notable | 10% reduced Mana Cost of Attacks 18% of Skill Mana Costs Converted to Life Costs |
Life Costs | Small Passive | 6% of Skill Mana Costs Converted to Life Costs |
Mana to Life Cost Affixes
Affix | iLvl | Range | Stat | Type | Available On |
---|---|---|---|---|---|
of Sacrifice | 1 | (2–4)% | (#–#)% of Skill Mana Costs Converted to Life Costs | Suffix | Jewels |
And this finally marks the end of this Path of Exile 2 Mana guide. If you want to read more about PoE 2, feel free to check out our Path of Exile 2 Spirit and PoE 2 Trading guides here on Twinfinite.
Published: Dec 18, 2024 11:46 am