PS5 Logo
Image via Sony Interactive Entertainment

PS5 Has Shipped 19.3 Million Units as of March 2022; Sony Expects Higher Sales But Lower Profit in FY2022

Sony announced its financial results for the full fiscal year 2022, which ended on March 31, including an update on PS5 and PS4 shipments.

Today Sony announced its financial results for the full fiscal year 2022, which ended on March 31, including an update on PS5 and PS4 shipments.

Recommended Videos

2 million PS5 and 100,000 PS4 units were purchased by retailers worldwide during the latest quarter (between January and March), which means that the grand total for PS4 as of March 31 is at 117 million units shipped, while PS5 has shipped 19.3 million units in its lifetime. 11.5 Million PS5 units have been shipped during the past fiscal year (between April 2021 and March 2022), which is significantly lower compared to initial forecasts made in April 2021.

In the slides below, you can take a look at an overview of the performance of the Game & Network Services business (which includes both PlayStation and PlayStation Network), with all the relevant figures including software sales and more.

We learn that sales for the full fiscal year 2021 have increased 3% (83.5 billion yen) year-on-year due to the increase of sales of hardware partly offset by the decrease in software sales, mainly among third-party titles.

Operating income (profit) is essentially flat due to the fact that Sony is taking less of a loss per PS5 unit while selling the hardware compared to the previous year, partly offset by the decrease in sales of third-party games.

Looking at the forecast for the fiscal year 2022 (between April 2022 and March 2023), Sony expects a significant increase (34% or 929.2 billion yen) in sales due to better shipments of hardware and peripherals (likely meaning that they expect to be able to provide better supply) and higher sales of third-party games. Operating income is expected to drop by 41.1 billion yen due to the increase in development costs at existing studios and the recording of expenses for the recent acquisitions including Bungie, partly offset by predicted better sales of both first and third-party games.

Additional documentation about the gaming business’ performance reveals that the grand total of PlayStation Plus subscribers was at 47.4 million as of March 31. On the other hand, PlayStation Network had 106 million monthly active users.

Speaking of Sony as a whole, both sales and operating income show a significant improvement year-on-year.

If you’d like to compare, you can read our dedicated article about the previous financial results announced in February.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article That Time I Got Reincarnated as a Slime Isekai Chronicles Announced for Summer 2024 Release
Promotional art from That Time I Got Reincarnated as a Slime Isekai Chronicles.
Read Article Warzone Player Puts Aim Assist Argument to Bed After Proving Console Players Don’t Need It
Warzone Player Puts Aim Assist Argument to Bed After Proving Console Players Don't Need It
Read Article Dead By Daylight Players Predicted Chaos Shuffle Modifier
Related Content
Read Article That Time I Got Reincarnated as a Slime Isekai Chronicles Announced for Summer 2024 Release
Promotional art from That Time I Got Reincarnated as a Slime Isekai Chronicles.
Read Article Warzone Player Puts Aim Assist Argument to Bed After Proving Console Players Don’t Need It
Warzone Player Puts Aim Assist Argument to Bed After Proving Console Players Don't Need It
Read Article Dead By Daylight Players Predicted Chaos Shuffle Modifier
Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.