Total War: Warhammer III Update 1.1 Makes The Campaign a Bit Less Chaotic

day Creative Assembly revealed the first major update for Total War: Warhammer III, including plenty of improvements.
Total War: Warhammer III

Today Creative Assembly revealed the first major update for Total War: Warhammer III, including plenty of improvements.

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Besides stability and performance optimizations, we also get several balance changes to the campaign.

Prominently, certain aspects of the campaign certainly applied a lot of negative modifiers to factions fighting against the spread of chaos, and the update changes that pretty radically.

Below you can check out a trailer, on top of a list of major changes. Do keep in mind that the video includes a major spoiler for the end of the campaign, so you should likely skip it if you haven’t finished it yet.

  • Numerous crash fixes and performance optimizations
  • A major overhaul of the Realm of Chaos mechanics
  • A much-anticipated fix for a bugged interaction between the Everlasting Gift tech and Gift of Slaneesh upgrade
  • A fix to ensure that Supply Lines values update properly when disbanding a Lord
  • Fixes for numerous issues blocking players from completing the Prologue
  • A one-on-one training montage to bulk up The Daemon Prince (aka “Daniel”)
  • Major adjustments to the Daemons of Chaos Gifts and Gift Sets
  • The first improvements to unit responsiveness (with more coming later)
  • Units must now brace against a charging attacker for Charge Reflection to take effect
  • Balance updates for most factions and several faction-specific units
  • Two returning Domination battlefields: Arnheim and Battle for Itza
  • Major updates to the Domination multiplayer mode: including larger starting armies and an update to supply mechanics
  • …and much more!

You can find the full patch notes here, but keep in mind that the major spoiler mentioned above is also listed at the link.

Total War: Warhammer III is currently available exclusively for PC and you can read our review.


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Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.