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Sifu Update 1.07 Adds Mandarin Chinese VA, Fixes Exploits & Bugs, & More

Sifu patch

Sifu Update 1.07 Adds Mandarin Chinese VA, Fixes Exploits & Bugs, & More

Developer SoClap has issued new patch notes for its popular martial-arts action game Sifu. Update 1.07 adds some minor new content but is mostly focused on bug fixing and general performance improvements. You can find the full patch notes below.

Sound design:

  • Added Mandarin Chinese voice over


  • Tweaks on camera : a pass has been done on all levels to remove camera collision and visibility on some level environments that could block the view during combat.
  • Fixed the infinite loop exploit of hitting an enemy already down with the sweep attack.
  • Fixed an issue where Fajar would stop attacking the player in the second phase
  • Fixed the Blade technique infinite loop exploit against Kuroki
  • The shrine rewards unlocks are now always saved when finishing a level. (It was only saved if the level was finished with a younger age before)


  • High Contrast Display is now available for Playstation users
  • ‍Display additional input combinaison on controller layout
  • Fixed issues with remapping Focus for keyboard users
  • Fixed subtitles being cropped when resizing


  • ‍Fixed issue for the Japanese PS4 version where remapping the interaction input could block the navigation in some menus.


  • ‍Fixed multiple bugs and crashes
  • Performance optimization


  • Fixed minor issues with level art & lighting
  • Fixed Chinese calligraphy mistakes in the Sanctuary – still WIP thanks @materwelonz!‍

Twinfinite reviewed Sifu and had mixed feelings about the experience, scoring the game 3.5/5 and concluding:

“Overall, I was pretty disappointed with Sifu. I know that it’s an excellent game. The combat is tight, feels really fluid, and is going to provide a nice challenge for people who want one. However, its gameplay loop and punishing aging system and multiplier, mixed with a lack of proper training and tutorial elements, ruined whatever enjoyment I felt at the start.”

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