ELEX II

ELEX II’s Combat Will Be “More Dynamic” & “More Responsive” Than the First ELEX Game

Even though the first ELEX game didn’t set the world on fire, there’s a lot to appreciate in Piranha Bytes‘ open-world action-RPG. With unbridled freedom, a deep progression system, a gorgeous world, a winding choice and consequence branching narrative, and fun exploration, it’s clear that the veteran German studio poured a lot of love and care into its unique post-apocalyptic sci-fantasy universe.

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Nevertheless, one sticking point many players experienced while embarking on the treacherous journey through Magalan’s 50-hour adventure was its underdeveloped real-time combat, which felt slightly unresponsive.

Thankfully, however, the developer has gone on record to placate fans who may be a little concerned that the same issues will carry over to their upcoming sequel, ELEX II.

In a recent interview with Twinfinite, Piranha Bytes helped put fans’ potential worries at ease, saying:

We wanted to improve, and we reacted to player feedback. Therefore, we have put a lot of effort into the new combat system, to make it feel more dynamic and react directly to the players’ input. It is much more responsive now than in ELEX. We have gone through several iterations, have made a lot of tests to bring it to the next level.

One of the strengths of the combat system is the flexibility – melee or magic, range or reinforcements. You can lure any enemy into a bunch of guards around the corner or fight them from above or use quick attacks & dodge. There are always many different ways to overcome an enemy. Our goal was, to offer the players an entertaining experience and not to punish them for not reacting in exactly the right way.

Of course, the proof will be in the pudding when the follow-up launches early next year. However, signs are looking pretty positive for the team’s ELEX sophomore outing, especially when we hear that the developer is actively listening to fan feedback for their titles.

ELEX II launches on March 1, 2022 for PS4, PS5, Xbox One, Xbox Series X|S, and PC.


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Author
Dylan Chaundy
Dylan is a Senior Writer at Twinfinite and has been with the site for over two years, and in the games media industry for over a decade. He typically covers horror, RPGs, shooters, Roblox, indie titles and movies, and loves reading, pizza and skateboarding; ideally, at the same time. He has a degree in English Literature from Aberystwyth University, Wales. He thinks FTL may be the most perfect game ever created.