The Way of Wrath

The Banner Saga-esque Tactical RPG ‘The Way of Wrath’ Gets New Trailer; Coming to PC & Switch in 2022

Those on the hunt for a deep and tactical RPG experience may have their scratches itched by developer Animmal’s (sic) upcoming RPG, The Way of Wrath.

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Scheduled to arrive on PC and Nintendo Switch sometime in 2022, the indie studio has confirmed that publishing duties will be handled by Texas-based publisher Hooded Horse.

Accompanying the news is a new video shedding light on the moment-to-moment gameplay fans can expect from the mythological RPG experience. Go ahead and check it out below:

As you can see in the footage above, The Way of Wrath looks set to be a similar experience to Stoic Studio’s narrative-driven turn-based RPG, The Banner Saga.

Set during the Bronze age, combat appears to be fairly dynamic, and the story allegedly unfolds in a non-linear fashion. Additionally, players will have to make various choices that impact the world around them, and potentially cause different repercussions.

Rounding out the package is a fort management system where players can build traps and their very own siege equipment, as well as craft new weapons and equipment.

The Way of Wrath is the result of a successful kickstarter campaign earlier this year.

For more information about the title, here’s the gist courtesy of an official press release we received today:

The Way of Wrath is set in a time where the line between myth and history is blurred. After returning home following a devastating defeat at a war overseas, the player must rebuild a derelict fort and unify their people to survive the coming invasion. Players will explore a giant game world, secure resource sites, gather allies, and sabotage enemy camps in the 10 days preceding the enemy attack, then experience a climatic siege finale where all their efforts and choices are put to the test.

The Way of Wrath also features a full character creation suite with playable origins, a survival system involving hunting for supplies and establishing resource camps around the map, and a deep diplomacy system where tribes can be allied with or waged war against. Every NPC has a name and routine and their relationships and fates change with each passing day based on the decisions the player makes, creating a dynamic storyline where every choice counts.


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Author
Dylan Chaundy
Dylan is a Senior Writer at Twinfinite and has been with the site for over two years, and in the games media industry for over a decade. He typically covers horror, RPGs, shooters, Roblox, indie titles and movies, and loves reading, pizza and skateboarding; ideally, at the same time. He has a degree in English Literature from Aberystwyth University, Wales. He thinks FTL may be the most perfect game ever created.