Star Citizen

Star Citizen Composer Pedro Camacho Shows How the Game’s Music Is Made

Star Citizen's gorgeous visuals often tend to take most of the headlines, but its music isn't any less awesome. Its composer shows how it's created.

Star Citizen’s gorgeous visuals often tend to take most of the headlines, but its music isn’t any less awesome. 

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Developer Cloud Imperium Games livestreamed a long chat with composer Pedro Macedo de Oliveira Camacho as he walks fans through his creative process and tools, providing a very interesting overview on how the music for the game is created.

Camacho is an award-winning composer who created music for games like Audiosurf, Wolfenstein II: The New Colossus, and more.

You can enjoy the video below.

Incidentally, Star Citizen news is a crowdfunded game and the crowdfunding total recently passed $281 million.

To be more precise, it’s sitting on $281,790,080 at the moment of this writing. The number of registered accounts has also been updated ato 2,594,741.

As usual, it’s known that not all of them are paying players. The number includes free accounts created for a variety of reasons.

If you want to learn more about Star Citizen, you can take a look at the latest update released a little while ago, Alpha 3.9.

For the sake of full disclosure, the author of this article has been a Star Citizen backer since the original Kickstarter campaign several years ago, so you should keep that in mind while reading this article.


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.