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Epic Games CEO on PS5: “Absolutely Phenomenal”; Storage “Blows Past Architectures Out of The Water”

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Epic Games CEO on PS5: “Absolutely Phenomenal”; Storage “Blows Past Architectures Out of The Water”

Today, during the Unreal Engine 5 PS5 reveal within the programming of Summer Game Fest, Epic Games CEO Tim Sweeney talked about the PS5.

Today, during the Unreal Engine 5 PS5 reveal within the programming of Summer Game Fest, Epic Games CEO Tim Sweeney talked about the PS5.

Sweeney praised the PlayStation 5 calling the hardware “absolutely phenomenal” providing an “unprecedented” amount of graphics power, while the storage architecture “blows past architectures out of the water.”

He defined the storage solution “far ahead” of the current highest-end PC.

“The hardware that Sony is launching is absolutely phenomenal. Not only an unprecedented amount of graphics power, but also a completely new storage architecture that blows past architectures out of the water, and it’s so far ahead of even the state-of-the-art in the highest-end PCs you can buy.”

According to Sweeney, the features coming with Unreal Engine 5 including Full Global Illumination enable a much wider variety of games to have a dynamic response to light, including large scale open worlds with day/night cycles and transitions from indoor to outdoor.

He argued that this new-generation technology with Unreal Engine 5 that Sony is empowering with PlayStation 5, will “enable entirely new game experiences that we can’t even anticipate yet.”

Also, he added that he believes the ability of the hardware and engine to stream massive amounts of content as you go through huge environments is going a much greater impact on gaming that people are expecting right now. Sony’s storage system is “absolutely world-class” and “not only the best in class in consoles but the best in any platform.”

“It’s going to enable the types of content we’ve only dreamed of in the past. The world of loading screens is over and the days of geometry pop-in as you go through these games’ environments are ended.”

The result of this, according to Sweeney, is going to have games that are fully immersive.

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