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borderlands 3, mark

Borderlands 3: How to Mark Targets

This article is over 5 years old and may contain outdated information

It’s been quite the long wait for a new Borderlands game to be released since The Pre-Sequel, but that wait’s finally over. Gearbox’s popular looter shooter franchise is back with the third mainline entry, and you can bet that there will be tons of enemies and monsters to take on with your squad. Here’s how to mark targets and enemies in Borderlands 3.

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Marking Targets in Borderlands 3

The ability to mark targets and enemies is becoming increasingly commonplace in first-person shooter games, and Borderlands 3 is no exception.

To mark targets and enemies in this game, all you have to do is aim at your enemy and press up on the d-pad. This will put a mark above their heads, allowing you to track their movements more easily, and better plan how to take them down.

If you’re playing the game in co-op with other people, marking targets is also incredibly useful as your teammates will be able to see your marks as well.

This will allow you to coordinate better as a team, and work together as you figure out how to take down your targets efficiently and effectively.

If you have a sniper-focused player on your team, that teammate can be focused on marking key targets where necessary, as the rest of your squad closes in on the enemies on the ground.

And that’s basically it. Whenever you’re closing in on an enemy outpost or settlement, be sure to scope out the area thoroughly and mark your key targets before beginning your approach. That should make your combat encounters much easier to handle in general.

In short,

  1. You need to press up on the d-pad while aiming at an enemy to mark them as a target.

That’s all you need to know about how to mark targets and enemies in Borderlands 3. Be sure to search for Twinfinite or check our Borderlands 3 guide wiki for more tips and information on the game.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.