Part of the fun in Super Mario Maker 2 is designing levels and obstacles that flip the conventional knowledge about the decades-old franchise on its head. Sure, you can place Goombas and Koopas where you please on the ground, but what fun is that? If you truly want to mess with people, then throw a Magikoopa or a Hammer Bro in a Question Block. There are also less evil applications like putting Coins in a Bill Blaster. If that sounds like fun to you, then here’s how you can place enemies and items in Super Mario Maker 2.
How to Place Enemies & Items in Blocks, Pipes, and More in Super Mario Maker 2
Whether you’re a veteran of the Super Mario Maker games or if this is your first one, deciding on an item and enemy placement for a good level is a tricky task. Since you have a massive catalog of Super Mario assets at your disposal, you might as well go wild.
The ease of use with Super Mario Maker 2’s assets makes building whatever ingenious contraptions a breeze. If you want to trick someone into thinking they’re about to get blasted with a Bullet Bill, all you need to do is click and drag a coin into the Bill Blaster.
This will turn a formerly intimidating fixture in the Mario franchise into a well of endless riches.
Luckily, Super Mushrooms are safe for all Blocks and Pipes. If you want to create an obnoxious and never-ending fountain of Goombas, just tap and drag the little bugger into a Pipe. Or if you want to be generous, you can throw a Super Mushroom in there to give them a surplus of strength.
That’s all there is to know about placing enemies and items in blocks, pipes, and more in Super Mario Maker 2. If you want to find something that will make dragging all these pieces around the touch screen, then check out this stylus guide or search for Twinfinite.