FNaF World has finally been released onto the many fans of the Five Nights at Freddy’s series. Following the fourth game in the series, it’s reasonable to expect something deep and hopefully, informative. FNaF World wastes absolutely no time in thrusting players into the world with little to no explanation. It’s just you, a few animatronics from the first and second FNaF games, and a whole world to explore in this new RPG.
As in most RPGs there is a story pushing the events along. It is more than you just getting into countless random encounters as you delve deeper into this unknown world. Let’s go ahead and break everything down.
SPOILERS AHEAD! YOU’VE BEEN WARNED!
FNaF World opens as you’d probably expect if you’re a fan of the series. Very little is revealed but you’re instantly thrust into a world of mystery. The game opens with these simple lines:
Everything that happens out there, has an effect here. Do you understand? This is a safe place. This is a sanctuary. But something has gone wrong, and now it can be seen here. Something went very wrong. That’s why I am here. But I won’t let the same happen to you. I will put you back together.
If you’ve played the previous games in the FNaF universe, this will probably bring to mind FNaF 4. In that game you played as a child who was seriously injured after being bitten by the Fredbear animatronic. Fredbear refers to the child as broken, and you spend the whole game absolutely terrified of these characters that were once your friends.
Throughout the comatose nightmare you survived a violent death from these terrifying beings. It’s understandable, after suffering such a traumatic experience, to be scared of these robots. After the opening, you are free to actually start the game and dive into this strange RPG world.
The Hidden Story
For many, playing through the game normally will yield no worthwhile results. There are many different endings, with most of them having nothing to do with the overall lore that so many fans have been so intently uncovering and following. The game tells you about glitches and some security system, but none of that really matters. In order to find out what’s really going on you need to be patient, specifically during the few moments when you speak directly to Fredbear.
At the end of each of your conversations with Fredbear in FNaF World, you will see a “Done” button. If you stay on that screen for 30 seconds or so, the real story reveals itself. A pixelated Fredbear appears and informs you that the main story is just a cover-up. This “sanctuary” is just as dangerous as anywhere else in the world. There is no safe place, and it is up to you to help leave a “breadcrumb trail.”
You were created to serve this purpose. The second time you speak to the alternate Fredbear he says:
This is a safe place- a sanctuary. The truth is that there is no safe place. You don’t understand that; you were made for one thing. There is a task for you to complete. Before you follow this passage, go back. Find the clock.
It’s not clear who (or what) you are, but you’re here to help this unnamed person by finding things to lead them back.
FNaF World takes place in a country called Animatronica. This isn’t a real place (you probably already knew that). The game first alludes to it being some sort of digital realm full of glitches and security systems. It’s nothing more than a game, right? But, when listening to the Fredbear in the secret story you find out that it’s much deeper than that.
You are in the mind of the bite victim from FNaF 4. He is still in the coma that he fell into after his injury, but he has fallen deeper into it. That is why you are here to leave a trail to lead him back to life. This makes sense for several reasons.
For starters you’re playing with all of the animatronics from Freddy Fazbears and using Faz Tokens as currency. These aren’t living things, and in the first three games they didn’t talk to you since they were basically just robots. But, they spoke to the bite victim in the fourth game and shared their worry. The boy has escaped the nightmare after he survived the night in the previous game, but instead of waking up, his injuries have kept him in a slumber.
Then, when you look at the enemies, you see things a kid would dream up. More animatronics, flying toy cars, tinkertoys, logs, and even little plants. The attacks are foods from the restaurant, balloons, and flashing lights. And one of the primary areas is a carnival. When you look at the statements the pixelated Fredbear makes and the surroundings, it all clicks.
The fantastical worlds complete with bright, colorful landscapes, and dark, terrifying tunnels are all in the mind of this poor child.
There are seven ending in FNaF World, but only one seems to fit into the continuity of the series. That ending is the Clocks ending. When dealing with the secret story you will be tasked with finding and setting clocks. If you collect all of them you are directed to not go for the final boss, but to instead head to a secret portal in the game. The lines in this ending are almost exactly like those from FNaF 4 if you complete night 6.
In FNaF 4 Fredbear says:
We are still your friends. Do you still believe that? I’m Still here. I will put you back together.
In FNaF World these lines are said during the Clocks ending:
We are still your friends. Do you believe that? The pieces are in place for you. All you have to do is find them. Rest.
When you add that to the last line of the opening from when you first boot up the game (” But I won’t let the same happen to you. I will put you back together.”) you have almost the exact same message. That places this game after the events of FNaF 4 and before FNaF 2. But most importantly, it shows that perhaps the bite victim didn’t die at the end of the fourth game as the flat-line that can be heard led many to believe.
The victim is still alive, but fighting from the dark realm that is a coma. This time the animatronics are no longer nightmares, but instead they’re actively fighting for him. They are working to lead him back to consciousness, but it will require a bit of work from him as well since there’s only so much they can do (they are all in his head after all).
Fredbear ends the game by telling you to rest, probably so you don’t fall deeper into that rabbit hole that is your shattered mind. The “glitches” were likely due to the injury sustained to your brain after getting your skull crushed, so resting is necessary before pushing on.
The ending is sort of abrupt, even after putting in all that work, which may lead to another game. We may be getting closer to the truth of what happened to that victim. As Fredbear stated, all of the pieces are in place, all the boy needs to do is put them to use, and finally get to the bottom of the mystery that is FNaF.