save, Wolcen Lords of Mayhem

Wolcen Lords of Mayhem: How to Save

After three years of patches and improvements while in Steam Early Access, Wolcen Lords of Mayhem has finally released. There are still plenty of questions about how to play this dynamic hack and slash title, including how to save. Here is everything you need to know about how to save in Wolcen Lords of Mayhem.

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Storing your progress in Wolcen Lords of Mayhem is vital. If you don’t save, you’ll lose all of your loot, making all of your hard work feel meaningless.

What is interesting about the game is that, on the surface, it doesn’t look like you have any say in how the game stores your data at all. In reality, there are two different ways that Wolcen Lords of Mayhem allows you to keep your data.

How to Save in Wolcen Lords of Mayhem

The first way to save in the game requires you to be playing online. When you have the “Online Function” enabled in the options menu, your file automatically appears on Wolcen Lords of Mayhem’s servers, refreshing every minute.

Your other option to store your file occurs playing offline. While it is similar to the previous way of saving, playing offline stores your game automatically every minute to your computer.

To find the save, go to your files folder and click on Steam\steamapps\common\Wolcen\Game\save\ folder in that order. Just keep in mind, doing this will make this character unavailable to play online.

How to Save in Wolcen Lords of Mayhem

  1. While playing online, the game stores your save automatically on its server.

  2. Playing offline, Wolcen Lords of Mayhem stores on your computer.

  3. To find your offline information, go to your files folder.

  4. Click on Steam\steamapps\common\Wolcen\Game\save\

    You can’t use this specific character while online if everything is stored on your computer.

And that is just about everything you need to know about how to save in Wolcen Lords of Mayhem.

For more helpful tips, tricks, and guides, be sure to search Twinfinite.


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Author
Andrew McMahon
Andrew was Twinfinite's Features Editor from 2020 through until March 2023 and wrote for the site from 2018. He has wandered around with a Bachelor's Degree in Communications sitting in his back pocket for a while now, all the while wondering what he is going to do for a career. Luckily, video games have always been there, especially as his writing career progresses.