Warzone and MW3 will soon receive its second January 2024 update. Players expect many changes to the game and weapon balance, but there are still many uncertainties. Here’s what we know about the Warzone and MW3 update today, January 11, including when it’s out and the early patch notes.
Warzone & MW3 Update Release Time and Patch Notes
The January 11 MW3 and Warzone update features balance changes to the MTZ Interceptors and some other minor bugs. Raven Software Trello contains the exact bugs they are working on, but the most concerning ones are melee damage being higher than normal in some cases and players being kicked out of the game due to “inactivity” mid-game.
Some fixes have been implemented today, while others have been reserved for the Season 1 Reloaded update. You can check the official patch notes down below for Warzone, Modern Warfare 3, and Zombies:
Warzone January 11 Patch Notes
GLOBAL
BUG FIXES
- Fixed an issue preventing CDL Team Bundles from unlocking properly when purchased from the Store.
- Fixed an issue causing Event progress to not track properly on the front-end menu.
- Fixed an issue preventing Emblems from being awarded properly for Prestige Level progress.
- Fixed an issue causing some Soap Operator Skins to not have appropriate menu imagery and text.
WARZONE
WEAPONS
Weapon Adjustments
Please note that additional weapon adjustments will be going live in the Season 1 Reloaded update which is slated to release on January 17th, 2024.
» Marksman Rifle «
- MTZ Interceptor (MWIII)
- Max Damage reduced to 85, down from 95
- Min Damage reduced to 78, down from 84
Attachment Adjustments
» Ammunition «
- Snake Shot
- This attachment will be reenabled with the scheduled Playlist update at 10 AM PT.
- Damage per pellet at max range reduced to 12, down from 34
BUG FIXES
- Fixed more collision issues with various elements across Urzikstan allowing Players to exploit/peek/shoot through them.
- Fixed an issue allowing Players to duplicate Loadout Drop Markers.
- Fixed an issue causing the Dead Silence icon to unintendedly appear in the killcam.
- Fixed an issue allowing Players to exploit the Cash deposit balloon in Plunder.
- Fixed an issue allowing Players to duplicate items in the Backpack menu.
- Fixed an issue causing Players to get stuck in the Gulag.
- Fixed an issue causing the After Action Report to end abruptly.
- Fixed an issue causing some Attachments to not appear correctly when equipped on certain Weapons.
- Fixed an issue preventing the Dual Kamas unlock challenge from tracking properly.
- Fixed an issue causing Players to be sent back to the front Menu while navigating Attachments in the Gunsmith.
MW3 & Zombies January 11 Patch Notes
Multiplayer
UIX
- Bug Fixes
- Adjusted several Attachment descriptions to better reflect their true effects.
- Resolved issues causing the player to be unexpectedly kicked back to the Multiplayer menu in multiple scenarios.
- Viewing the After Action Report
- Equipping a Conversion Kit on a Blueprint
- Utilizing Attachment filters
- Addressed an issue causing the incorrect Weapon model to appear while selecting a Blueprint in the Gunsmith.
Gameplay
- Weapon check animations will no longer play upon respawn in small map playlists.
- Note: This change went live on January 4, 2024.
Progression
- Corrected unlock requirements displayed for the Throwing Star (Equipment).
- Corrected unlock requirements displayed for multiple Attachments.
- Ravage-10 Stock
- Rival-9 Compensator Muzzle
- Resolved a spelling mistake in the Kingslayer Kills Challenge.
- Daily Bonus Challenge completions will no longer appear as “CHALLENGE NAME MISSING” in the Notifications tray.
Maps
- Afghan
- Added additional spawn points to increase the quality of spawn selection in Team Deathmatch and Domination.
- Invasion
- Increased Operator lighting to address poor visibility in certain areas.
- Adjusted spawns to prevent unnecessary spawn flips while the Bus Station capture point (P3) is active in Hardpoint.
- Meat
- Adjusted spawns to prevent players in the Garage from killing enemies upon respawn.
- Rust
- Increased consistency of quality spawn selection.
- Sporeyard
- Players can no longer become stuck upon respawning in Storage.
- Terminal
- Adjusted spawn points near Security to prevent unfavorable spawn conditions in Team Deathmatch and Domination.
Modes
- Gun Game
- Removed a placeholder image found in the Stats tab of the Scoreboard.
- Operation Spearhead (War)
- Loadout Drop (Field Upgrade) will no longer destroy the tank and cause a stalemate.
Weapons & Attachments
» Submachine Guns «
- AMR9
- Once unlocked, the JAK Ettin Double Barrel Kit Attachment can now be equipped.
- WSP-9
- Incompatible hybrid Optic Attachments can no longer be equipped.
» Handguns «
- TYR
- Once unlocked, the JAK Beholder Rifle Kit Attachment can now be equipped.
Equipment
- Scatter Mine (Tactical)
- Reduced explosive damage to 1 to prevent lethality in Hardcore Modes.
- Note: This change does not apply to Core Modes.
- Reduced explosive damage to 1 to prevent lethality in Hardcore Modes.
Killstreaks
- Remote Turret
- Repositioning the turret will no longer cause it to become more vulnerable to incoming damage than intended.
Customization
- Improved white accent color coverage of the Atlanta FaZe 2024 Camo.
ZOMBIES
WEAPONS
» Aether Blade «
- Addressed an issue where players would lose their Aether Blade if it was thrown at and hit a Harvester Orb.
- Closed a duplication exploit associated with Ammo Caches.
GAMEPLAY
Weekly Challenges
- Week 4
- Addressed an issue that prevented the ‘Destroy 5 Vehicles with a Recommended Weapon’ challenge from tracking.
General
- Addressed an issue where the maximum reserve ammo for some weapons was inconsistent between Urzikstan and the Dark Aether Rift.
UIX
Weapons
- Addressed an issue that prevented the Gutter Knife from appearing correctly in the Weapon select menu.
PROGRESSION
Camos
- MWII Completionist Camos
- Addressed an issue where some players were unable to progress MWII Weapon Camo challenges after the MWIII Season 1 update.
STABILITY
- Added various crash and stability fixes.
MW3 and Warzone Season 1 Reloaded Patch
If you are concerned about the underwhelming patch content, don’t be, because there will be a bigger MW3 Update on January 17th for Season 1 Reloaded. Amongst bug fixes and quality-of-life changes, it’s set to include the following:
- Three new game modes – Infected, Headquarters, and Team Gunfight.
- Two new weapons – TAQ Evolvere and HRM-9.
- New Rio de Janeiro map.
- New Zombies Warlord boss
- Further balance changes to the guns that are meta-breaking right now. Most probably to the WSP Swarm, Pulemyot 762, KATT-AMR, RAM-7, MCW, and the XRK Stalker. Buffs to some of the weakest guns are also expected.
The Season 1 Reloaded will also include ranked mode. Ranked will keep most of the features that were present in previous titles, mimicking the format in which the CoD League is played out. However, there are a bunch of new maps in MW3, and they are bound to spice things up.
On top of that, Zombies players can look forward to an all-new showdown at Zaravan City, where they can go head-to-head with the Warlord Dokkaebi. This could also mean more camo challenges, but that hasn’t been confirmed as of yet.
That sums up everything we know so far about the release time and patch notes of the Warzone and MW3 update that’s dropping today, January 11. We will update this article if Activision reveals more specifics regarding the patch or future ones on their website.
Also, while you wait for the update, be sure to check out the Call of Duty guides we linked below. The ones regarding best loadouts for MW3 and best loadouts for Warzone should be especially useful.
Published: Jan 11, 2024 03:15 pm