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Immortals Fenyx Rising: How to Parry Enemies

This article is over 4 years old and may contain outdated information

Developed by Ubisoft, Immortals Fenyx Rising is a brand new open world adventure game that takes some cues from Breath of the Wild and incorporates elements of Greek mythology into its humor and comedic writing. The combat can feel rather basic at the beginning, but as it opens up more, you’ll have more options for dealing with different enemy types in various encounters. Here’s how to parry enemies in Immortals Fenyx Rising.

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Parrying Enemies in Immortals Fenyx Rising

Simply dodging around attacks will only get you so far; if you want to really master the combat system in Immortals Fenyx Rising, you’ll need to get used to parrying enemies at some point.

After obtaining the sword and completing the first Tartaros level during the tutorial, you’ll learn how to parry. All you have to do is tap the L1 and R1 buttons together at the same time, and Fenyx will perform a spinning parry with her sword.

If you press the buttons right before an enemy is about to land an attack on you, you’ll successfully parry them. This will build up their blue stun bar significantly, and even give you a small window of opportunity to deal increased damage to them.

immortals fenyx rising parry enemies

That said, not all attacks can be parried. Whenever an enemy glows red as they ready up an attack, it’s time to dodge out of the way. Red glowing attacks cannot be parried and will likely deal massive damage to you, so make sure to roll away whenever you see the glow.

Other than that, feel free to parry away. Once an enemy’s blue stun bar is filled up, they’ll be stunned and incapacitated for a few seconds, allowing you to deal even more damage to them.

That’s all you need to know about how to parry enemies in Immortals Fenyx Rising. Be sure to search for Twinfinite for more tips and information on the game, or check out our wiki.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.