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Apex Legends Season 19 Patch Notes - Everything We Know So Far
Image Source: Respawn Entertainment

Apex Legends Season 19 Patch Notes – Everything We Know So Far

An idea of what's coming with the new season.

Apex Legends Season 19 is due to drop tomorrow, bringing a new Legend to the game once more. As always, there will be a host of buffs and nerfs, so we have the Apex Legends Season 19 patch notes, which will expand as we get closer to launch.

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Everything We Know About Apex Legends Season 19

The first big gameplay video will be dropping on Oct. 26, but there are still a few things to share ahead of time.

New Legend – Conduit

After Season 18 took a break from dishing out new characters to revamp Revenant for a season, a new legend is joining the games. Her name is Conduit, and she’ll join as a Support Legend. We even know the full details of her abilities, too.

  • Passive: Savior’s Speed – Gain a burst of speed when running toward a teammate out of tactical range.
  • Tactical: Radiant Transfer – Send a surge of energy to a teammate, generating temporary shields for them and Conduit when in danger.
  • Ultimate – Energy Barricade – Deploy an array of shield-jamming devices that damage and slow enemies.

Ranked Changes

Respawn Entertainment developers took to Reddit earlier this month to announce Ranked mode changes in Season 19. The biggest of these is the removal of rank restrictions on premade trios.

It used to be that there would be a cap in a premade squad for the ranks of enemy squads. However, that will no longer be the case. If a squad has a higher-ranked squadmate than the rest by a decent margin, there will be some tough fights ahead.

Battlepass Skins

Thanks to the Battlepass pre-order shop option, we know the new season will include a legendary Rampage. As it is the only legendary weapon shown, it will likely be the season’s Reactive skin. Though not as flashy, there will also be at least an Epic G-7 Scout skin.

As for legends, the pre-order shows there will be a legendary Octane and Rampart skin for players to unlock. Wattson will be getting an Epic skin on top of those others.

Patch Notes for Season 19

  • Cross Progression will be rolling out in phases across existing platforms—read more in our detailed blog here
  • Holosprays can now be deployed while skydiving

Rolling out the new Rendering Hardware Interface (RHI) code on PlayStation 5 and Xbox Series X and S—more background info on RHI can be found via our Reddit post here.

BALANCE UPDATES

Crafting Rotation

  • RE-45 and 30-30 Repeater leave the crafter and are back on the floor
  • R-301 and Volt enter the crafter
  • Boosted Loader removed from crafting rotation
  • Digital Threat optic removed from crafting rotation
  • Hammerpoint Rounds added to crafting rotation

Care Package Weapon Rotation

  • L-Star EMG returns to the floor
    • Removed Disruptor Rounds
    • Projectile size reduced
    • Improved recoil pattern
    • Reduced randomness in the early part of the recoil pattern
    • Damage increased to 17 (was 16)
    • Barrel attachment improved to match other weapons
  • Wingman enters the care package
    • New hop-up – Skullpiercer Elite: ignores helmet headshot damage reduction
    • Boosted Loader hop-up attached
    • Base damage increased to 50 (was 45)
    • Projectile size increased
    • 110 ammo

Care Packages

  • Care Packages will now always have 1 weapon at all stages of the game

Gold Weapons Rotation

  • Havoc, RE-45, C.A.R. SMG, L-Star, Longbow DMR

Hop-Ups

  • Boosted Loader: removed from floor loot
  • Turbocharger: Removed 1 damage reduction when equipped

WEAPONS

30-30 Repeater

  • Increased hipfire spread

Bocek Bow

  • Faster initial draw speed
  • Select Fire button now toggles Shatter Caps
  • Tightened Shatter Caps blast pattern

Charge Rifle

  • Improved bullet drop ballistics
  • Increased projectile size

Hemlok

  • Damage reduced to 21 (was 22)

Longbow DMR

  • Increased projectile size

Sentinel

  • Increased Amped Shot projectile size

LEGENDS

Bangalore

  • Double Time: reduced duration to 2s (was 3s)
  • Smoke Launcher: smoke lifetime reduced to 18s (was 23s)
  • Rolling Thunder: stun duration reduced to 6s (was 8s)

Catalyst

  • Piercing Spikes
    • Core no longer blocks projectiles, allowing bullets to pass through
    • Max in-world count reduced to 2 (was 3)
    • Throw range decreased by about 50%
  • Dark Veil
    • Cooldown now starts after the wall comes down
    • Reduced lifetime to 25s (was 30s)

Passive Updates

  • Pathfinder’s Insider Knowledge: can now scan Care Packages after allies have already scanned them
  • Wraith’s Voices from the Void: reduced look time required to trigger (feels more reliable/consistent)

Ultimate Updates

  • Newcastle’s Castle Wall
    • Reduced recovery time on landing
    • Increased max leap height
  • Revenant’s Forged Shadows: reduced time extension window for assists to 3s (was 30s)
  • Vantage’s Sniper’s Mark: bullet count increased to 6 (was 5)

MAPS

Olympus

  • Addressed a number of bugs and rat spots
  • Addressed known exploits to get underneath the map

Kings Canyon

  • Addressed multiple rat spots
  • Fixed geo holes in world between Relic and Caustic Treatment

Storm Point

  • Added two Mixtape maps based on new POIs (ZEUS Station and Wattson’s Pylon)
  • Addressed a number of bugs and rat spots

WORLD SYSTEMS

  • Players now respawn with the shields and weapons that they had when they were eliminated
    • Body shield and helmet level are preserved
    • Knockdown shield is reset to white
    • Backpacks are removed
    • Inventory will contain some ammo for their weapons, two syringes, and two shield cells
    • Weapons are maintained, unless that weapon was a care package weapon, and all weapon attachments are removed, including from kitted weapons
  • Replicator, Ring Console, and Survey Beacon spawn rates have returned to being even across all POIs

MODES

Mixtape Map Rotation

  • Control
    • Caustic Treatment and Siphon are out
    • Barometer and Production Yard are in
  • Gun Run
    • Skulltown and Fragment are out
    • The Core is in
    • New map: Wattson Treatment
  • TDM
    • Fragment and Habitat are out
    • Phase Runner is in
    • New Map: Zeus Station

BUG FIXES

  • Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner on Olympus
  • Death Boxes can no longer fall into unreachable areas – or lava
  • Heat Shields can no longer stick to Tridents
  • Heat Shields no longer provide protection above them on higher ground
  • Holster weapon UI no longer appears when healing outside the ring
  • Knockdown Shield FX no longer remains on while spectating
  • Longbow’s Dawn’s Awakening skin no longer has visible barrel with scopes
  • Nemesis’ Demon’s Whisper skin no longer obstructs player view
  • Provisional badge icon restored on Ranked match summary screen
  • Rarity display now updates after equipping from store or pack opening
  • Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game
  • Revenant now faces direction he is shooting in third person view
  • Skydiving into an exiting respawn dropship will no longer propel the player along with it
  • Squad sorting now consistent between HUD and Inventory
  • Swapping to lower tiered armor after taking damage no longer requires refreshing the Death Box

AUDIO

  • Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time

GRAPHICS

  • Fixed squads’ animated poses sometimes ghost slightly on each other
  • PC
    • Fixed Intel ARC graphics cards defaulting to suboptimal video settings
    • Fixed issue with low resolution textures when using adaptive supersampling or after changing resolution
  • PC DX12: fixed occasional bad triangle rendering on AMD cards

LEGENDS

  • Loba: Tactical is no longer canceled when thrown on a tower near Containment
  • Mirage: resolved not breaking cloak sometimes when switching weapons
  • Revenant
    • Assassin’s instinct
    • Digital threats now highlight enemies after being highlighted by Assassin’s Instinct
    • Fixed cases where enemies were not being highlighted correctly
    • Highlight no longer interferes with other legend highlights
    • Highlight now applies to Mirage decoys
    • Forged Shadows shroud no longer gets stuck on indefinitely (previous hotfix)

Wattson: fences now collapse when the round ends, preventing ongoing damage audio in post-match screen

QUALITY OF LIFE

  • Added Offscreen Portraits setting
  • Caustic: restored “Shield Cracked” VO in German
  • Firing Range: blue Nessie stays hidden for now… but a new challenger has appeared
  • Implemented additional security measures
  • Improved PC controller support
    • Controller input will no longer be processed when a different window has focus
    • Added native support for PS4 and PS5 Bluetooth-connected controllers. Players who have been relying on Steam Input to use PS4 and PS5 controllers over Bluetooth should disable that setting in Steam.
  • Mixtape: assists are now awarded for Assisted Kills by ALL Teammates in modes where multiple squads are teamed together
  • Pings
    • Ping Enemies on the map: double-clicking the Ping Button will place an Enemy Ping on the map at that position
    • Reply to Enemy Pings with Ok, Hold On, and Wait ping reply options
  • Rampart: players can now pick up their amped walls while in placement mode
  • Revenant 
    • Add vibration support when Forged Shadows shield is damaged, and when the shield reforms or breaks
    • Improve vibration support when charging Shadow Pounce

LOCALIZED AUDIO

Localized audio is being moved out of the base game package on Playstation. Users who play Apex Legends in languages other than English will need to download the free Additional Content pack that contains the audio for their preferred language. In-game text is not impacted by this change.

Apex Legends Season 19 will then launch at 5pm GMT on October 31, so get ready to jump into the action.

For now, this is everything we know regarding Season 19 of Apex Legends. If you’d like to look back on recent changes, the links below should have all of our recent coverage of the battle royale.


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Author
Image of Cameron Waldrop
Cameron Waldrop
Cameron is a freelance writer for Twinfinite and regularly covers battle royales like Fortnite and Apex Legends. He started writing for Twinfinite in late 2019 and has been lucky enough to review many really great games. While he loves a good shooter, his heart will always belong to JRPGs.