GoldenEye 007
If you ever owned a Nintendo 64 or Super Nintendo, you probably played at least one game developed by Rare. The company was a household name thanks to titles such as Donkey Kong Country and Killer Instinct. However, neither of those were first-person shooters nor licensed games, and GoldenEye 007 based on the movie of the same name was both.
For all of Rare’s eclectic and varied library, GoldenEye was unexplored territory, and its small team of nine developers were unsure of the game’s future.
According to a GamesRadar interview, development began before the Nintendo 64’s specs were finalized. Moreover, the analog stick was an unproven piece of technology back then, especially for first-person shooters.
Basically, nobody —including the game’s developers— expected GoldenEye 007 to be anything short of average, but instead, the game has left a huge impact on the FPS genre thanks to its (at the time) innovative controls and almost perfect multiplayer.