Ghost of Tsushima’s combat features some of the most satisfying swordplay we’ve experienced in a video game for quite some time. The mix of arcadey hack-n-slash action with the parry/riposte system of Soulsborne is just so much fun, especially as Jin begins to learn special techniques. But can you actually lock on to enemies in Ghost of Tsushima? Here’s what you need to know.
Can You Lock On to Enemies in Ghost of Tsushima? Answered
No, there is no lock on component to the combat system in Ghost of Tsushima. Instead, you simply need to hold the left analog stick in the direction you want Jin to attack. This includes when using Mythic Combat Arts such as Dance of Wrath.
Initially, it might seem a little bit of an oversight not to include a lock on system, but we found that it wasn’t really ever a major issue. You’ll soon get used to having Jin take care of business himself in terms of attack direction.
The game does a really great job of lining everything up for you automatically, including when you mix in Ghost Weapons like the throwable Kunai and Sticky Bombs.
Of course, for throwable weapons like the Wind Chimes and Firecrackers, you will get the opportunity to aim those manually.
There are some links below you may find helpful, but if you can’t find what you’re looking for after giving the site a good search then feel free to sound off in the comment section below and we’ll do our best to help.
- Ghost of Tsushima Voted Game of the Year by Japanese Game Developers & More on Famitsu
- Ghost of Tsushima Fans Help Restore Torii Toppled by Typhoon in Real-World Tsushima
- Ghost of Tsushima Wins Player’s Voice Award at The Games Awards
- Ghost of Tsushima Getting Handsome Jin Sakai Figma Figure
- Watch the Show Inspired by Ghost of Tsushima on Japanese TV and Discover the Game’s Unique Setting