Project Sakura Wars

Project Sakura Wars’ DualShock 4 Control Scheme Revealed at Demo Event in Tokyo

Today Sega hosted the very first demo event of the upcoming PS4 game Shin Sakura Taisen (Project Sakura Wars in the west) in Asakusa, Tokyo.

Today Sega hosted the very first demo event of the upcoming PS4 game Shin Sakura Taisen (Project Sakura Wars in the west) in Asakusa, Tokyo.

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One interesting element that came out of the event is the DualShock 4 control scheme, shared by Twitter user 紅蘭.

You can see it below (after a bit of photoshop to make the image a bit more legible) alongside a translation for each button.

  • L2 – Camera Reset
  • L1 – (Adventure) Smartron Screen Switch (Battle) Character Switch
  • Directional Buttons – Menu Selection
  • Left Analog Stick – Player Movement and Menu Selection
  • Right Analog Stick – Camera
  • R2 – Dash
  • R1 – (Adventure) Smartron Screen Switch (Battle) Step
  • Triangle Button – (Adventure) Smartron Activation (Battle) Strong Attack
  • Circle Button – (Adventure) Select/Confirm (Battle) Weak Attack
  • X Button – (Adventure) Cancel (Battle) Jump/Two-stage Jump
  • Square Button – (Battle) Special Attack

While this control scheme isn’t final and is related to the demo, it’s quite likely that it will translate into the final game. For the west, circle and X buttons are likely to be inverted as usual.

We also get to see the lovely splash screen of the demo, showing the main cast looking over the imperial capital, courtesy of Twitter user タッシー.

Impression seem to be generally quite positive, and at the bottom of the post you can see many more images showing the venue and the swag provided by Sega at the event. 

Incidentally, the event was hosted at the Hanayashiki, which is the oldest amusement park in Tokyo.

If you’d like to learn more about Project Sakura Wars, you can enjoy the latest screenshots, another gallery, the latest gameplay revealthe previous one, and an earlier gallery of screenshots and art.

You can also check out some awesome artwork by main character designer Tite Kubo and the second batch of character sketches.

Incidentally, we recently heard that one of the sources of inspiration for the battle system is the opening animation of Sakura Wars 3, which you can watch here.

If you’re unfamiliar with the Sakura Wars series, you should take a look at my dedicated article explaining what it’s all about.

The game will launch in Japan exclusively for PS4 on December 12, and in the west in 2020.

https://twitter.com/kugkuga/status/1167776630309175297
https://twitter.com/sunlooge/status/1167766219543343105
https://twitter.com/sunlooge/status/1167739754667921410

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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.