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4 Reasons Remedy’s Control Should Have You Excited

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4 Reasons Remedy’s Control Should Have You Excited

The Combat in Control Is so Freakin’ Good

Remedy's Control, reasons to be excited

We got hands-on time with Remedy’s upcoming title on two separate occasions, and both times, we were left feeling very excited and happy with what we got to play, especially when it comes to the combat.

The abilities that main protagonist Jess has access to is super diverse and so you really have multiple options when it comes to combat. Her special pistol is modifiable, too, letting you place mods and switch between different styles on the fly.

Need a shotgun-type weapon to take out a group of enemies? Her pistol can do it almost immediately. There are also sniper-like mods and a quick-firing one as well.

The farther you progress in the game you’ll unlock more supernatural abilities that let you fly around in the air, smash the ground like Thor, and use debris as a shield or as an attack to distract your foes.

It’s all very improvisational, allowing the player to choose how they want to approach combat and it doesn’t matter what you decide to do, everything feels super smooth and satisfying to pull off.

Jesse becomes stronger and stronger as she finds herself becoming more comfortable in her new role as the director of the FBC and I’m sure by the end of the game, you will find that she is a force to be reckoned with.

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