It’s a Very ‘Final Fantasy’ Game
I know this sounds like an odd thing to say, but when I think Final Fantasy, I think of a group of misfits and unlikely friends banding together through a common purpose, ultimately overcoming their differences and working together to save the world. That’s what Shadowbringers is.
Real talk: the Final Fantasy series hasn’t really capitalized on the power of friendship and love since FFX. Final Fantasy XII had great characters and a really fun plot on political intrigue, but the characters never really came together in that cliched, yet gooey way we all secretly love.
FFXV had some nice gooey moments, yes, but there were literally only four characters in your party, and they’re not all very engaging.
FFXIV: A Realm Reborn captured that friendship vibe and sense of camaraderie so perfectly, but it fell by the wayside in the following two expansions. With Shadowbringers, however, those friendship vibes are back.
After a long wait, the Scions of the Seventh Dawn are finally back together, kicking ass and taking names, all while spreading darkness to a world that’s been consumed by light.
The characters feel like genuine people, thanks largely to how the writing has improved leaps and bounds since ARR.