Fatalities and Brutalities are back in Mortal Kombat 11 (as if there were any doubt). As usual, they are among the goriest displays of violence you’ll see in a mainstream video game, a tradition going back to the Genesis days. Here’s how to do all the Fatalities and Brutalities in Mortal Kombat 11 and a full list of everything we’ve found so far.
How to Do All Fatalities and Brutalities
Fatalities can be a bit tough to pull off, requiring a specific button combination done in the correct order in a correct location. The best way to practice is to go to the fatality trainer in Learn, and just practice them until you have it memorized.
Make sure you’re in the correction location (noted below) and take your time pushing the buttons. You don’t want to be too slow to the extent where the game can’t even recognize you’re stringing together buttons, but at the same time, if you’re just flailing hitting the buttons as fast as you can you won’t get it right doing that either.
For ease of viewing, all button inputs are labeled in PlayStation 4 otherwise it will be hard to read for everyone. However, we have a conversion chart for PS4 to Xbox One and Switch.
Square = X on Xbox One, Y on Nintendo Switch
Triangle = Y on Xbox One, X on Nintendo Switch
X = A on Xbox One, B on Nintendo Switch
Circle = B on Xbox One, A on Nintendo Switch
Additionally, all characters have The Klassic Brutality which is as follows:
The Klassic – Kill an enemy where the final hit comes via an Uppercut (Down + Triangle)
There are a lot of hidden fatalities and brutalities that we have yet to unlock. As we unlock more over time, we’ll continue to update this list.
Frost Fatalities
Ice Sculpture (Close) – Forward, Back, Down, Square
Frost Brutalities
Bleeding Out – Have core overload active, and land a final hit via the Winter Winds Kombo (Back + Triangle, Triangle)
Johnny Cage Fatalities
Mr. Cage’s Neighborhood (Close) – Forward, Back, Down, Down, Circle
Johnny Cage Brutalities
The Award Goes To – Final hit has to come via a Toward Throw (Forward + L1/LB)
Sonya Blade Fatalities
To The Choppa (Mid) – Down, Forward, Back, Triangle
Sonya Blade Brutalities
Popping Heads – Final hit has to come via a Toward Throw (Forward + L1/LB)
Cassie Cage Fatalities
I <3 U (Mid) – Down, Down, Forward, Circle
Cassie Cage Brutalities
Make It Pop – Final hit has to come via a Toward Throw (Forward + L1/LB)
Jax Briggs Fatalities
Coming In Hot (Close) – Forward, Down, Forward, X
Jax Briggs Brutalities
Slow Clap – Final hit has to come via Lethal Clap (Down, Back, Square)
Scorpion Fatalities
You’re Next (Far) – Back, Down, Down, Square
Scorpion Brutalities
Spine Ripper – Final hit must come from a Back Throw (L1/LB)
Crispy – Final hit must come from Demon Breath (Down, Forward, X)
Noob Saibot Fatalities
Double Trouble (Mid) – Back, Forward, Back, Forward, Circle
Noob Saibot Brutalities
Decapper: Final hit has to come via a Back Throw (L1/LB)
Baraka Fatalities
Food For Thought (Close) – Back, Down, Back, Triangle
Baraka Brutalities
Nom Nom – Final hit has to come via a Toward Throw (Forward + L1/LB)
Raiden Fatalities
Alternating Current (Mid) – Back, Down, Back, Square
Raiden Brutalities
Zap Zap – Final hit has to come via a Toward Throw (Forward + L1/LB)
Jacqui Briggs Fatalities
Spider Mines (Mid) – Forward, Back, Forward, X
Jacqui Briggs Brutalities
Next Level Shit – Final hit must come from Bionic Dash (Back, Forward, Triangle)
Sub-Zero Fatalities
Ice-Cutioner (Mid) – Back, Forward, Back, Triangle
Sub-Zero Brutalities
Off With Your Head – Final hit has to come via an amplified slide (Back, Forward, X, R1
Kano Fatalities
Last Dance (Close) – Forward, Down, Down, Square
Kano Brutalities
Not Lookin’ Good – Final hit has to come via a Back Throw (L1/LB)
Kabal Fatalities
Road Rash (Mid) – Back, Forward, Down, Forward, X
Kabal Brutalities
Spin Me Right Round – Final hit has to come via a Nomad Dash (Back, Forward, X)
Liu Kang Fatalities
Burn Out (Close) – Down, Back, Down, Forward, Square
Liu Kang Brutalities
One Inch Death Strike – Final hit must come via a Dragon Parry (Down, Back, X)
Kitana Fatalities
Gore-Nado (Mid) – Down, Down, Down, Down, Triangle
Kitana Brutalities
Punished – Final hit has to come via a Square Wave (Back, Forward, X)
Kung Lao Fatalities
Headed Nowhere (Close) – Down, Forward, Back, Down, Triangle
Kung Lao Brutalities
Not Holding Back – Final hit has to come via a Back Throw (L1/LB)
Jade Fatalities
Bow Before Me (Anywhere) – Down, Down, Forward, Down, Circle
Jade Brutalities
Flawless – Final hit has to come via a Toward Throw (Forward + L1/LB)
Skarlet Fatalities
Bloody Mess (Mid) – Forward, Back, Down, X
Skarlet Brutalities
Melted – Final hit must come via a Blood Ball (Down, Back, Triangle)
Erron Black Fatalities
Melted (Mid) – Down, Down, Down, Square
Erron Black Brutalities
Is Something Burning? – Final hit must come via TNT Toss (Down, Back, Square)
D’Vorah Fatalities
New Species (Close) – Back, Forward, Back, X
D’Vorah Brutalities
Buggin’ Out – Final hit has to come via a Toward Throw (Forward + L1/LB)
Kotal Khan Fatalities
Totem Sacrifice (Close) – Back, Forward, Back, Forward, Square
Kotal Khan Brutalities
Back Stabber – Final hit must come from a Back Throw (L1/LB)
Geras Fatalities
Phasing Through Time (Anywhere) – Back, Down, Down, X
Geras Brutalities
Sinking Feeling – Final hit must come from Quick Sand (Down, Back, Square)
Kollector Fatalities
For the Kollection (Close) – Down, Down, Down, Down, Circle
Kollector Brutalities
Should Have Paid – Final hit must come from a Back Throw (L1/LB)
Cetrion Fatalities
Maintaining Balance (Mid) – Back, Down, Forward, Down, Circle
Cetrion Brutalities
Splitting Apart – Final hit has to come via a Toward Throw (Forward + L1/LB)
That does it for how to do all fatalities and brutalities in Mortal Kombat 11 for PlayStation 4, Xbox One, and Nintendo Switch. For more tips & tricks for Mortal Kombat 11, be sure to check out our wiki guide. Finally, for our full thoughts, read our scored review of the latest and arguably greatest from NetherRealm.
Published: Apr 22, 2019 03:49 pm