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days gone, inventory size

Days Gone: How to Increase Inventory Size & Carry More

This article is over 5 years old and may contain outdated information

Developed by Bend Studio, Days Gone is the latest first-party exclusive game to hit the PS4. Here’s how to increase your inventory size and carry more items in Days Gone.

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How to Increase Inventory Size and Carry More in Days Gone

At the start of the game, you’ll notice that you can only carry three molotov cocktails, and you don’t have a ton of space for crafting materials either.

While there isn’t really an inventory system in Days Gone per se, there is a skill in the game that allows you to carry more materials.

Open the menu by pressing the touchpad and go to the skill tree. Under the Survival tab, you’ll see a tier 4 skill called Carry that Weight. The description is as follows: “Increases inventory space for crafting components, traps, and throwables.”

In order to access it, you’ll need to have purchased at least two skills from tiers 1 to 3. After that, the tier 4 skills will become available, and you can purchase Carry that Weight. Thankfully, each skill only requires one skill point to purchase.

What Carry that Weight Does

This is the only skill in the game that allows you to increase your inventory size, and with it, you’ll be able to start carrying six throwable weapons with you instead of just three, which can be very helpful against hordes of enemies or stronger foes.

You’ll also be able to carry more scrap for repairing your bike, and other crafting materials on your person.

Sadly, this skill doesn’t actually increase the number of weapons you can have on you at any given point in time, so you’re still stuck with three weapons in Days Gone.

That’s all you need to know about how to increase your inventory size and carry more items in Days Gone. Be sure to check our Days Gone guide wiki for more tips and information on the game.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.