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Fallout 76 Patch Notes: What the December 4 Update Changes

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Fallout 76 Patch Notes: What the December 4 Update Changes

Fallout 76 December 4 Patch Notes

Fallout 76‘s release wasn’t celebrated with a fanfare of support from fans or critics alike. The game had some serious problems, and while some of it can’t really be fixed in post-launch updates, some of it most certainly can. Bethesda has been hard at work trying to fix up as many problems with Fallout 76 as possible, and the December 4 patch notes are certainly a good start.

We’ve listed the full Fallout 76 December 4 patch notes down below, but we thought we’d quickly go over the most notable changes to come in the update first.

Most notable is the increase of the maximum stash storage limit by 50%. This bumps the storage limit up from 400 to 600, which should help ease players’ concerns for now. However, Bethesda has noted that it intends to increase this further at a later date.

Elsewhere, general performance and stability has been improved to hopefully provide a far smoother experience with fewer server disconnects for players. Bethesda has also focused on balancing out Fallout 76, reducing the XP rewards for killing high-level creatures, and fixing an issue that prevented players from correctly receiving 2-4 items per boss creature.

You can check out the full Fallout 76 patch notes for December 4 down below, courtesy of Bethesda.

GENERAL

  • Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.

C.A.M.P., CRAFTING, AND WORKSHOPS

  • Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.

BALANCE

  • Enemies: XP rewards for killing high-level creatures have been reduced.
  • Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.
  • Weapons: Automatic weapon damage has been increased by approximately 20% across the board.

PVP

  • Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.

BUG FIXES

STABILITY AND PERFORMANCE
  • Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
  • Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.
GENERAL
  • Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
  • Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.
C.A.M.P., WORKSHOPS, AND CRAFTING
  • C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.
  • Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.
  • Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.
PERKS
  • Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.
SOCIAL
  • Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
  • Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.
SURVIVAL
  • Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.
USER INTERFACE
  • AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.
  • Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
  • Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
  • Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
  • Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
  • Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
  • Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.

Looking for more tips, tricks, and guides for your adventures across Appalachia? Be sure to check out our ever-expanding Fallout 76 guide wiki.

We’ve got guides on how to get woodadhesivespringsscrewsaluminum, and more. Heck, we’ve even got handy cheat sheets for the Fire Breathers knowledge exam, and the Hornwright industrial exam, too. Looking for power armor locations? We’ve got those covered, and we’ve broken down everything you need to know on lockpickinghacking, and your CAMP, too.

Author:

A UK History graduate, Chris is a firm believer that Bioshock is the pinnacle of video game storytelling. He spends his days playing games, watching TV, or desperately attempting to improve his movie knowledge. You can follow him on Twitter @ChrisJecks, or email him at [email protected]

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