Throughout its entire life cycle, countless games graced the Xbox 360’s library, but there was one game to kick off the list of action-adventure titles on the system, and that was Kameo: Elements of Power. Receiving warm critical praise, Kameo seemed to be a sign of great things to come for the 360, giving just a peek at what the system was capable of. The developers at Rare Ltd. focused their experience in the action-platforming genre to create another title to the best of their ability, and the results were sufficiently excellent at the time.
Of course, one might wonder, “how what Kameo: Elements of Power made?” Wonder no further, as Rare has released a new video featuring the making of the launch title. Designer Chris Allcock, software engineer Nick Burton, and lead artist Mark Stevenson let us in on the inner-workings of Kameo and all the efforts it took to make it as impressive a game as it was at the time.
Needless to say, by today’s standards, Kameo: Elements of Power certainly shows its age graphically, but that’s just what happens to video games; it doesn’t take away from the fact that there was a lot of passion and innovation put into making the game what it is. Plus, fans of Kameo are sure to enjoy getting a closer look at what entailed in the development process.
If you still haven’t gotten the chance to try Kameo: Elements of Power, it’s one of the many titles bundled in the marvelous Rare Replay collection available for Xbox One, which also includes many more of these Rare Revealed videos with the developers talking about Rare’s other titles such as Banjo Kazooie and Viva Piñata. While Kameo’s sequel may have been canceled, its legacy still lives on in our hearts and Xbox 360 external hard drives.
Did you ever play Kameo: Elements of Power? What did you think of the game? Feel free to sound off in the comments below.