FNTD 2 (Five Nights TD 2) is the successor of Five Nights TD, and a bunch of old and new units are in it, with completely rebalanced stats and game mechanics. Below, we will rank all units in the game from best to worst based on their overall strength for all game modes. So, scroll down and let’s dive into our ultimate Five Nights TD 2 units tier list!
FNTD 2 (Five Nights TD 2) Units Tier List
- S Tier: The best units in FNTD 2 that will carry you through the hardest game content.
- A Tier: Very strong units that are worth summoning for if they appear on the banner, but aren’t as high-priority as the S-tier ones. They’ll be useful throughout the mid/end-game, and are useful for the end-game if you don’t have the S-tier units.
- B Tier: Good units that aren’t as strong in Endless mode, but are solid for the early game or Story stages.
- C Tier: Weak units that are only worth using if you have absolutely nothing better.
In the tier list above, we ranked all the units in Five Nights TD 2 based on their overall strength and utility. Generally, higher-rarity units are better stat-wise and have much more OP passives. Still, even lower-rarity units can be useful if they have solid utility from their passives. Check out the section below to learn all the units’ stats, passives, and best enchants.
Five Nights TD 2 Codes: Redeem these codes for free luck boosts to make getting all the top-tier units easier!
- RELEASE: Luck Boost
- GLOBALQUEST: Luck Boost
- SORRYFORDELAY: Luck Boost
S Tier – Best Units in Five Nights TD 2
| Unit & Best Enchant | Max Stats | Passives |
|---|---|---|
MangleHaywire | $3.30k Cost 2 Placement 400/s DPS 800 DMG 26 RNG 2s CD | Nightmare Light Element Mixed AoE Stun Bleed [Radio Static]: When an enemy is within 50% of this unit’s range for more than 6 seconds, this unit stuns the enemy for 0.75s [10s CD]. [Amalgamation]: This unit has 3 different attacks that it cycles through. Every 3rd attack the type will switch. [Take Apart & Put Together]: This unit’s other head will attack enemies within 40% range, dealing small Circle AoE DMG. Enemies hit by this attack are inflicted with Bleed for 3s, dealing 40% of this unit’s DMG. Attack 1: Light Cannon (Circle AoE) Attack 2: Flamethrower (Cone AoE) Attack 3: Bite (Single-Target) |
![]() Purple Guy Haywire | $4k Cost 1 Placement 325/s DPS 400 DMG 20 RNG 2.25s CD | Nightmare Neutral Element Single-Target Summon [Salvage [Active Ability] [Upgrade 9]]: Sacrifices a chosen unit, then places a (Single-Target) turret that has 75% of that unit’s max upgraded DMG and matches that upgrade’s CD. Additionally, removes a placement from that unit [1 usage limit per placement]. [Soul Absorption]: Every enemy this unit kills increases its damage by 0.1% [+25% DMG Max]. [Endo Summon]: This unit doesn’t attack. Instead, it summons an Endo on the track on its CD, with HP equal to 100% of its DMG. Every 3rd summon, it will instead summon a Gun Endo, which shoots enemies as it walks down the track, doing 40% of this unit’s DMG per shot (Single-Target) and has 65% of this unit’s DMG as HP. |
![]() Withered Freddy Haywire | $1.80k Cost 3 Placement 140/s DPS 28 DMG 29 RNG 0.2s CD | Secret Rust Element Cone AoE Burn Armor Ignore [Armor Piercing Rounds]: This unit’s attacks ignore Armor Damage Resistance. [Faz-Metal-Jacket]: Every second shot, applies a Burn for 1s, dealing 10% of this unit’s DMG. [Focused Fire]: For every second that the unit targets the same enemy, increase RNG by 3% [+35% RNG Max]. |
![]() Endo 02 Haywire | $2.75k Cost 2 Placement 75/s DPS 180 DMG 28 RNG 2.4s CD | Secret Electricity Element Circle AoE Summon [Engineer]: This unit places turrets that do (Single-Target) attacks equal to this unit’s DMG and CD. Places a turret every 15s, turrets lasting 60s. Maximum 3 turrets per Endo 02 placed [places randomly within range]. [Parts and Service]: Every enemy this unit kills [last hit required; turrets count for last hits], increases this unit’s DMG by 0.5% [+30% DMG Max]. |
![]() Withered Golden Freddy Damage III | $2.90k Cost 1 Placement 315/s DPS 1450 DMG 30 RNG 4.5s CD | Nightmare Light Element Single-Target Slow Summon [Poltergeist [Active Ability]]: Teleports this unit to a selected location on the map. Additionally, it leaves a permanent clone of WGF that deals 50% DMG in the previous location; upon teleporting again, it deletes the previous clone and places a new one [20s Local CD]. [Fear]: Enemies within 40% of this unit’s range are slowed by 20%. |
![]() Endo 01 Puppetnightmare | $1k Cost 2 Placement 66/s DPS 20 DMG 20 RNG 0.3s CD | Mythic Electricity Element Support / Buff Single-Target Buffer [Endo CPU]: Provides a 3% DMG boost to all units in range, scaling by +3% per upgrade [+15% DMG Max]. [Synchronized Hardware]: For every Endo in its radius including itself, provide a self +5% RNG boost [+20% RNG Max]. |
![]() Cupcake Puppetnightmare | $400 Cost 3 Placement 0/s DPS 0 DMG 18 RNG 0s CD | Epic Neutral Element Support / Buff Buffer [Birthday Boy]: Provides a 3% buff to DMG, RNG, and CD to every unit in its range. |
A Tier – Very Strong Units
| Unit & Best Enchant | Max Stats | Passives |
|---|---|---|
![]() Shadow Freddy Haywire | $2.50k Cost 3 Placement 90/s DPS 450 DMG 27 RNG 2.5s CD | Secret Dark Element Circle AoE Armor Reduce [Corrosion]: Attacks reduce Armor DMG Resistance by 5% for 5s, up to -70%. [Energy Syphon]: This unit’s RNG increases by 2% for each upgrade performed within its range [+30% RNG Max]. |
![]() Puppet Damage III | $1.35k Cost 1 Placement 140/s DPS 360 DMG 36 RNG 2.5s CD | Hero Light Element Circle AoE Slow Summon Buffer [Soul Calling [Upgrade 5+]]: Every 15s summons a soul on the track that will walk through every enemy, dealing 60% of this hero’s DMG. Does not damage bosses. Enemies hit by this soul are slowed by 20% for 5s. [Music Box]: Every 10s, this hero does damage to all enemies in range, based on the number of units placed. Starting at 0%, scales by 5% of this hero’s DMG per unit placed [+150% DMG Max]. [Happiest Day [Active Ability] [Upgrade 18+]]: Upon activation, this hero boosts the DMG of all placed units by 25% for 15s [45s Global CD]. [Protector [Upgrade 12+]]: Every 30s, this hero slows all enemies in range by 10% for 7.5s. Additionally, this will upgrade the tower on the track (can’t upgrade a Hero) with the lowest current upgrade. |
![]() Withered Bonnie Haywire | $1.10k Cost 3 Placement 90/s DPS 180 DMG 35 RNG 2s CD | Mythic Electricity Element Circle AoE [Charged Laser [Upgrade 3-5]]: Every 5 seconds, this unit will damage enemies around its target for 100% of its DMG. [Critical Overdrive [Upgrade 0-2]]: Every 4th attack, this unit crits for double DMG. |
![]() Party Packer Cupcake Haywire | $1k Cost 1 Placement 160/s DPS 320 DMG 20 RNG 2s CD | Secret Fire Element Circle AoE Burn [I.C.B.C.M (Inter-Continental Ballistic Cupcake Missile)]: Every 12 seconds, the top of this unit’s cupcake opens, and launches a cupcake missile that Types the highest HP enemy, dealing 150% DMG. [Fallout [Active Ability] [Upgrade 6+]]: Upon activation, for the next 17s I.C.B.C.M’s are launched every 3.4s dealing 80% DMG. For 3s after this, releases a wave of steam (Cone AoE) applying Burn for 3s, dealing 40% DMG in total [20s Duration] [120s Global CD]. |
![]() Party Glock Freddy Haywire | $750 Cost 2 Placement 80/s DPS 260 DMG 27 RNG 3.25s CD | Secret Light Element Circle AoE Summon [Celebration]: Every 60s, this unit enters a Party Time mode for 30s, gaining +30% DMG, -15% CD, and +25% RNG. [Party Poppers]: Every 15 seconds, spawns 2 Party Poppers anywhere in this unit’s Range that aim at the enemy currently being Typeed by the unit. Party Poppers deal 120% of this unit’s current DMG in a 70-degree cone AoE. |
![]() Golden Freddy Haywire | $900 Cost 1 Placement 105/s DPS 195 DMG 27 RNG 1.85s CD | Hero Neutral Element Circle AoE Stun [This one you should not have killed [Active Ability] [Upgrade 18+]]: Upon activation, this hero deals 50% DMG to all enemies on the map [30s Local CD]. [It’s Me! [Upgrade 12+]]: Every 30s, this hero stuns all enemies in range for 2s. While stunned, enemies take 20% more DMG. [Restless Soul [Upgrade 5+]]: Every wave, this hero receives a 2% DMG boost. In Endless modes, this boost is reduced to 0.8% [+100% DMG Max]. [Vengeful Spirit]: Every 20s, this hero’s DMG and RNG doubles, and CD halves, for 5s. |
![]() Withered Foxy Haywire | $3.25k Cost 2 Placement 140/s DPS 210 DMG 20 RNG 1.5s CD | Secret Rust Element Single-Target Bleed [Memento Mori]: For every second that this unit doesn’t attack, increases their DMG & RNG by 1%, up to a max of +30%. If this unit attacks before the buff reaches 30%, it resets the buff after attacking. If this unit reaches 30% buff before attacking, they hold onto the buff for 45s after attacking. [Sword Lunge]: When this unit first hits an enemy, it does 30% Bonus DMG, then applies a Bleed, dealing 30% DMG over 2 seconds. |
B Tier – Good Early Game / Story Units
| Unit & Best Enchant | Max Stats | Passives |
|---|---|---|
![]() Fazcade Investor | $450 Cost 3 Placement 0/s DPS 0 DMG 0 RNG 0s CD | Mythic Neutral Element Support / Farm Money Generation [Arcade Machine]: This unit makes Money every wave based on its current upgrade. Upgrade 1: $200 Upgrade 2: $450 Upgrade 3: $1,000 Upgrade 4: $1,600 |
![]() Toy Chica Haywire | $1.20k Cost 4 Placement 42/s DPS 100 DMG 25 RNG 2.4s CD | Mythic Water Element Line AoE Slow Knockback [Water Hose]: Attacks apply a 12% Slow for 2 seconds. [High Pressure]: Every 10th attack knocks back enemies a short distance [30s CD per enemy]. This unit’s attacks ignore Armor Damage Resistance. |
![]() Toy Freddy Haywire | $750 Cost 4 Placement 55/s DPS 125 DMG 25 RNG 2.25s CD | Epic Fire Element Cone AoE [Faz-Shotgun]: Does extra DMG based on enemy distance from unit. 120% DMG in 20% range, 110% DMG in 40% range, 100% in 60% range, 90% in 80% range, 80% in 100% range. |
![]() Toy Bonnie Haywire | $850 Cost 4 Placement 50/s DPS 120 DMG 28 RNG 2.4s CD | Epic Neutral Element Cone AoE [Energy Surplus]: Every 4th attack, this unit’s next attack will deal an additional 15% of its current DMG. |
![]() JJ Haywire | $500 Cost 5 Placement 40/s DPS 60 DMG 28 RNG 1.5s CD | Rare Light Element Line AoE [Megalomaniac]: For every enemy killed in this unit’s range, gain 0.1% RNG, up to +10%. |
![]() Withered Chica Haywire | $800 Cost 3 Placement 48/s DPS 200 DMG 22 RNG 4.2s CD | Epic Electricity Element Single-Target [Generator]: Every second attack deals 40% Bonus DMG. |
![]() Paperpals Haywire | $450 Cost 4 Placement 32.5/s DPS 65 DMG 30 RNG 2s CD | Rare Neutral Element Circle AoE Bleed [Paper Curts]: Attacks apply Bleed for 1s, dealing 5% of this unit’s current DMG. |
C Tier – Mediocre Units
| Unit & Best Enchant | Max Stats | Passives |
|---|---|---|
![]() Balloon Boy Puppetnightmare | $400 Cost 2 Placement 0/s DPS 0 DMG 18 RNG 0s CD | Epic Neutral Element Support / Buff Buffer [Stolen Batteries]: Applies a 2% RNG boost to all units in range, increasing by 2% per upgrade [+10% RNG Max]. |
![]() Bonnie Haywire | $375 Cost 4 Placement 22.5/s DPS 35 DMG 35 RNG 1.5s CD | Uncommon Electricity Element Circle AoE [Guitar Solo]: Every 10s, this unit provides itself a 10% DMG boost for 5s. |
![]() Chica Haywire | $300 Cost 3 Placement 22.5/s DPS 35 DMG 25 RNG 1.5s CD | Uncommon Fire Element Line AoE Burn [Flaming Cupcake]: Every 5 attacks, this unit’s cupcake will apply Burn for 1s, dealing 10% of her current DMG. |
![]() Freddy Haywire | $250 Cost 6 Placement 25/s DPS 50 DMG 28 RNG 2s CD | Uncommon Neutral Element Single-Target Bleed [Mic Toss]: Every 5 attacks, this unit throws its microphone, applying Bleed for 1s, dealing 10% of this unit’s current DMG. |
![]() Foxy Haywire | $350 Cost 5 Placement 22.5/s DPS 35 DMG 15 RNG 1.5s CD | Uncommon Water Element Line AoE [Right Hook]: This unit performs a follow-up attack, dealing 25% of its current DMG every 6th attack. |
Five Nights TD 2 Enchants List
Just so you understand why we recommend specific enchants for units, here is a short breakdown of all enchants in Five Nights TD 2, their effects, and odds of rolling them. To enchant a unit, you’ll need Souls, which are obtained as drops from various game modes, battlepasses, daily/weekly quests, etc. Here are all the enchants and what they do:
| Enchant | Effect | Chance |
|---|---|---|
| Range I | +5% RNG | 8.6% |
| Range II | +10% RNG | 8.6% |
| Range III | +15% RNG | 8.6% |
| Damage I | +5% DMG | 8.6% |
| Damage II | +10% DMG | 8.6% |
| Damage III | +15% DMG | 8.6% |
| Speed I | -5% CD | 8.6% |
| Speed II | -7.5% CD | 8.6% |
| Speed III | -12.5% CD | 8.6% |
| Engineer | +50% EXP | 10% |
| Puppetnightmare | +30% RNG | 7% |
| Investor | -10% Cost, +20% Income | 3% |
| Haywire | -20% CD | 2% |
FNTD 2 Units Tier List FAQ
A: The best units in Five Nights TD 2 are in the S tier in our tier list above, and those are Mangle, Withered Freddy, Withered Golden Freddy, Purple Guy, Endo 01, Endo 02, and Cupcake.
Q: What are the best early-game units in Five Nights TD 2?
A: Some of the best early-game units in FNTD 2 are Toy Bonnie, Toy Freddy, Withered Chica, Bonnie, and JJ.
Q: What is the difference between regular and Shiny units in FNTD 2?
A: Shiny units have a different cosmetic, as well as +10% buff to all of their stats.
Q: Are Hero units the best in Five Nights TD 2?
A: Hero units aren’t the best, but they have unique mechanics and a lot more upgrades than the regular units. They are much more suited for Endless than regular play.
Q: Do units from FNTD 1 transfer to FNTD 2?
A: No, there are be no unit transfers between the games. However, old players who bought gamepasses get compensated in some way.
Q: Are the units in Five Nights TD 2 same as in Five Nights TD 1?
A: Most of the units are similar, but they are not the same regarding stats, animations, visuals, etc. Also, there is a substantial number of completely new units in the game.
And that does it for our Five Nights TD 2 units tier list for now. Again, we will continue to update it as new units show up on the banner and as we test them out. Be sure to bookmark this post and revisit it whenever the banner resets to find the rankings for all the new units that we added! Also, check out the Roblox section here on Twinfinite for more guides!
Updated: Oct 26, 2025 07:35 am