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Baldur's Gate 3

Baldur’s Gate 3 Gets New Video on Multiplayer & Cinematics; Twitch Integration & Crowd Choice Revealed

Today Larian Studios released a brand new video about the upcoming RPG Baldur's Gate III focusing on multiplayer and more.
This article is over 4 years old and may contain outdated information

Today Larian Studios released a brand new video about the upcoming RPG Baldur’s Gate III.

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The video focuses on multiplayer and on the making of cinematics and comes with related news.

Since the game has a lot of choices to be made, it will feature Twitch integration and Crowd Choice on Google Stadia on day one of early access.

Here’s how they will work.

“With Crowd Choice, a Stadia Enhanced Feature, you’ll be able to choose the next story path and alter what happens next during your favorite YouTube Creator’s livestream.

Twitch integration works by numbering each dialogue option, which corresponds to the viewer choices. This feedback is seamlessly integrated into the game, where both streamer and viewer will see each percentage vote next to each dialogue option. What’s more, players will be able to interact with the Twitch overlay to access the player’s inventory, character sheet, skills, and spells. “

You can check out the video below.

We also get a brand new piece of key artwork, which you can see below.

The accompanying update also comes with a Q&A with the developers that includes plenty of interesting information.

  • Will difficulty choices affect more than just enemy health and damage? e.g. increasing the DC on some rolls while exploring the world?

Yes there are many features planned for different difficulty levels, which we’ll go over in a future update – but EA isn’t launching with difficulty choices, as we prioritize everything you need to have an enjoyable experience. 

  • How much of an impact will alignment have?

None, similar to D&D 5e we don’t have a strict alignment system. But your actions and decisions will have a major impact on how the world and people react around you. So you can be evil, or good, or something in between – but there’s no strict system. As we’ve mentioned, EA is about 25 hours of content “in a straight line” so to speak, but we’ve built everything you need to try many different types of characters, interactions, and combinations. The world in Early Access will react. Tell us what happens. 

  • Will early access get modding support, like the steam workshop and its various modding tools?

We loved what our modding community did with DOS2, and we’re excited to see what they’ll do with BG3. Modding will be supported, but not before 1.0, not during EA. Again, we really need to focus on working with feedback and creating the game. 

  • Is there a Lone Wolf mode planned?

This is actually a question already being asked by a number of our playtesters who are currently playing the game. A Lone Wolf mode is planned, but won’t be in the game at the beginning of Early Access. One of the many great discussions that come from people playing, and talking with us. 

  • About how fast can you make an entire campaign now that you have the game engine made? I’m thinking it’d be absolutely amazing if you could make a few popular 5E DnD campaigns using the BG3 engine now that you have everything working.

This is a very interesting question. Indeed since launch a lot of our time has been put into creating the tools and pipelines (including entire new departments) needed to create a game much more ambitious than our previous games. All we can say at this point is that our pipelines are very much up and running, and we’re seeing the fruits of all that labour. Now that everything is plugged together, we’re able to work quite quickly when it comes to content – though many departments are involved, and many things are plugged into each other. However, it takes a long time to make a very big game with so many permutations. 

  • Will there be ultrawide support?

Our previous games work well on UW so it’s something we’ll put effort in, we’re already taking it into account in cinematic dialogs so it’s something we plan for the future. (Director of Publishing interjection here: I’ve been playing BG3 on UW at home and at the office since day 1. Ultrawide for the win! Let us know how you get on.) 

  • Date + Time of release globally?

10am PST – assuming everything works out exactly as it should. 
As soon as we hit the button you’ll be able purchase and install the game, or launch it right from Stadia without the need to install it. 

  • What languages are coming for Early Access? And which will be included later?

We’ve confirmed English, Simplified Chinese, French, German, Polish, Russian, Spanish will be available in Early Access. 
We have decided to include Brazlian Portuguese and Italian in 1.0, but not during EA. This is because it would be too cumbersome to add additional languages as we write the game during Early Access, but we want you to know that we will support you. 

  • Will we be able to carry our characters over from early access into the full game?

Unfortunately, as with most Early Access games, there are changes, bug fixes and patches that dictate the fact that wipes will happen to saves. This is because certain fundamental changes to engine, story, etc create incompatibility issues. We will try and tell you when this will happen, in advance. 

  • Will EA be available on GOG?

Working on that. 

If you want to see more about Baldur’s Gate 3 you can check out the original announcement trailer, a clip introducing the project, a video celebrating the announcement, the first extensive gameplayplenty of screenshots, and even more gameplay.

You should also read our extensive preview and interview about the game.

Baldur’s Gate 3 will ultimately release for PC and Stadia when it’s ready. At the moment, Larian Studio isn’t talking about additional platforms. Early access starts on September 30 on both platforms.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.