How to Get All Skills in Danganronpa 2: Goodbye Despair
Just like you could in Trigger Happy Havoc, Goodbye Despair offers players a ton of different skills that can be used to help them out during the Class Trials. Whether it’s increasing your reticle speed, or giving you more time for each section, these skills can be particularly handy if you find the challenge getting a little too tough in the later trials of the game.
As such, it’s a good idea to know not just what skills are out there but how you can get them all. Well, fear not, we’ve put together a full list just below for you. Oh, and if you’re looking for a list of all skills for Trigger Happy Havoc, be sure to check out our separate guide for that here.
Monomi’s Store
How to Get All Skills in Danganronpa 2: Goodbye Despair
There are three different ways you can get skills in Goodbye Despair, and Hope Fragments are crucial in all of them. First off, you can buy 19 Skills from Monomi by clicking on her icon in your report card option of your e-handbook. This is basically a store where you can trade any Hope Fragments you’ve collected from the environment or by talking to students. We’ve listed all of the skills available in Goodbye Despair from Monomi’s store, including their effect and cost in Hope Fragments (in parenthesis) below.
Downshift (1) – Improves your Hangman’s Gambit and effectiveness during Nonstop Debate. Also reduces your aiming speed. Cannot be combined with Upshift.
Upshift (1) – Increases your aiming speed. Effective during the Nonstop Debate and the (Improved) Hangman’s Gambit. Cannot be combined with Downshift.Â
Moonsault (2) –Â Increases jumping power. Effective during Logic Dive.
Attentive Influence (4) –Â Slightly increases the Influence Gauge. Effective during the Class Trial. Cannot be combined with Envious Influence.
Maneuver (4) –Â Increases turning power. Effective during Logic Dive.
Clock Up (4) –Â Increases Max Speed. Effective during Logic Dive.
Excellent Blade (4) –Â Sharpness increases by 2. Effective during the Rebuttal Showdown. Cannot be combined with Fine Sword.
Algorithm (4) –Â Increases the speed of memorizing a statement. Effective during the Nonstop Debate.
Cool and Composed (4) –Â Slightly steadies your aim. Effective during the Nonstop Debate. Cannot be combined with Tranquility.
Extraordinary Focus (4) –Â Slightly increases the Focus Gauge. Effective during the Class Trial. Cannot be combined with Menacing Focus.
Lost in Thought (5) –Â Slightly increases the time limit for each phase. Effective during the Class Trial.
Trigger Happy (Hah!) (5) –Â Decrease delay between firing Truth Bullets. Effective during the Nonstop Debate and the Rebuttal Showdown.
Fine Sword (6) –Â Sharpness increases by 5. Effective during the Rebuttal Showdown. Cannot be combined with Excellent Blade.
Moodmaker (6) –Â Easier to shift mood to your favor. Effective during Rebuttal Showdown.
Ambidextrousness (6) –Â Allows you to lock on to two statements at once. Effective during the Panic Talk Action.
Vocabulary (6) –Â Increases bullet capacity. Effecting during the Panic Talk Action.
Delusion (6) –Â The Influence Gauge recovers over time during concentration and Fever Time. Effective during the Nonstop Debate, the Hangman’s Gambit, and the Panic Talk Action.
Charisma (6) –Â Increased Influence Gauge recovery when correct answers are chosen. Effective when making choices or selecting a Truth Bullet.
Neural Liberation (6) –Â Focus Gauge decreases at a slower rate during concentration and Fever Time. Effective during the Nonstop Debate, the Hangman’s Gambit, and the Panic Talk Action.
Raise Your Pet Right (or Wrong)
How to Get All Skills in Danganronpa 2: Goodbye Despair
One of the new additions in Danganronpa 2: Goodbye Despair is the Pet you’ll take care of that lives inside your e-handbook. By taking steps and walking around the islands rather than fast traveling, players will evolve their pet. However, how you raise your pet will ultimately have an effect on the kind of pet you get. If you shower it with gifts and clean up its poop as soon as it appears, you’ll raise your pet’s Hope level. Leave it to wallow in its own filth and basically abandon it, and its Despair level will soar.
In order to get the Tranquility skill, you’ll need to get Monokuma as your pet. He needs a Hope level of nine or 10, and a Despair level between six and nine. Once you’ve got Monokuma the skill will unlock. Tranquility completely steadies your aim and is effective during the Nonstop Debate and the Hangman’s Gambit. But do note, it cannot be combined with Calm and Composed.
To get the Menacing Focus skill, you’ll need to get Monomi as your pet. The kinder cuddly creature in Danganronpa 1.2 Reload needs the same nine or 10 Hope level as Monokuma, but a far lower Despair level of anywhere between nothing to five. Menacing Focus greatly increases your Focus Gauge and is effective during the entirety of Class Trials. It cannot be combined with Extraordinary Focus.
Student Report Cards
How to Get All Skills in Danganronpa 2: Goodbye Despair
The final method you’ll need to get all skills in Danganronpa 2: Goodbye Despair is by speaking to students during Free Time and furthering your relationships with them. You can use presents to speed the process along, too, just make sure it’s definitely a present that they’ll like or be interested in. Once you’ve collected all of the Hope Fragments from one character in Free Time, you’ll notice the star-shaped icon next to their name will be completely filled and colored gold. This is how you’ll know you’ve unlocked their skill.
Below, we’ve listed each student, the name of the skill that can be obtained from completing their Report Card, and what it does.
Peko Pekoyama – Lightning Flash – All counterattacks will become “raging.” Effective during Rebuttal Showdown.
Mikan Tsumiki – Silent Massage – The Focus Gauge recovers at a faster rate. Effective during the Nonstop Debate, the Hangman’s Gambit, and the Panic Talk Action.
Hiyoko Saionji – Pivot Turn – Erases all Dummy Panels. Effective during Closing Argument.
Chiaki Nanami – Cheat Code – The time limit doesn’t decrease, even if you shoot a statement with the silencer. Effective during the Nonstop Debate. Cannot be combined with Infinity Unlimited Flame.
Fuyuhiko Kuzuryu – Silver Spoon – Reduces damage to the Influence Gauge when you miss. Effective during the Class Trial.
Teruteru Hanamura – Tasting – Reduces an argument to three statements or less. Effective during the Nonstop Debate and the Rebuttal Showdown.
Gundham Tanaka – Infinity Unlimited Flame – Increases the power of your silencer. Effective during the Nonstop Debate. Cannot be combined with Cheat Code.
Nagito Komaeda – Trance – Even low combos will increase the tempo. Effective during the Panic Talk Action.
Byakuya Togami – Sting- When you find Monocoins, you’ll earn more than usual.
Kazuichi Soda – Handiwork – Allows you to reload two bullets at once. Effective during the Panic Talk Action.
Nekomaru Nidai – Power of Life & Death – Easier to push through an opponent’s arguments. Effective during the Rebuttal Showdown.
Akane Owari – Peach Muscle – Increases your Truth Bullet rate of fire. Effective during the Nonstop Debate and the Rebuttal Showdown.
Sonia Nevermind – Envious Influence – Greatly increases Influence Gauge. Effective during the Class Trial. cannot be combined with Attentive Influence.
Mahiru Koizumi – Auto Focus – Automatically target the weak spot during concentration. Effective during the Nonstop Debate.
Ibuki Mioda – Shred Guitar – Increases acceleration speed. Effective during Logic Dive.
And that’s all you need to know to get all skills available in Danganronpa 2: Goodbye Despair. For more tips, tricks, and information for either of the games in Danganronpa 1.2 Reload, be sure to check back with Twinfinite.
Published: Mar 14, 2017 01:26 pm