Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
the last of us no return

All Encounter Types in The Last of Us No Return Explained

Know what you're getting into.

The Last of Us Part 2 Remastered comes with a brand new gameplay mode for players to mess around with, titled No Return. This is basically a rogue-like mode that offers up new challenges to keep you playing long after you’ve beaten the campaign. Here’s everything you need to know about the encounter types in The Last of Us: No Return.

Recommended Videos

The Last of Us: No Return Encounter Types Explained

There are a total of four different encounter types in The Last of Us: No Return. They are Assault, Capture, Holdout, and Hunted. Each encounter type gives you a different objective to fulfill in a fresh run, which helps make all your runs feel fresh and a little different from the previous one.

The encounter type you get in each run is randomized, so it’s best to get acquainted with the objectives of each one before you jump into the game.

Assault

Image Source: Naughty Dog

The Assault encounter type is pretty straightforward. All you have to do is survive against waves of enemies. You’ll have a little break in-between each wave, but you can expect subsequent waves to be a lot more deadly and dangerous than the previous one.

You should prioritize looting the entire area as early as possible, figure out where you can run to and where your safe corners are. By the time you hit the later waves, you should hopefully have a decent idea of where to run and hide, making it easier for you to deal with your foes.

Capture

The Capture encounter type in The Last of Us: No Return tasks you with breaking into a safe to obtain supplies and resources. However, the safe is heavily guarded by enemies, and you’ll need to figure out how to infiltrate their territory to get to your objective.

Stealth is favored here, though it’s also possible to run in guns blazing if you’re confident enough for it.

You’ll still need to face off against a boss after looting the safe, though, so be prepared for that.

Holdout

Image Source: Naughty Dog

Holdout is a cooperative mode where you and an AI-controlled partner will need to defend a small area against waves of enemies. This is pretty similar to Assault, except you have a bit of extra help to fall back on. However, you can also expect there to be more enemies in each wave.

Hunted

Image Source: Naughty Dog

Finally, the Hunted encounter type might be one of the more challenging ones in The Last of Us: No Return, as this requires you to survive until a timer runs out as enemies relentlessly try to hunt you down and kill you.

All four encounter types can take place in any location offered in No Return, and there will also be random mods applied to each run to keep things spicy.

That’s all you need to know about the different encounter types in The Last of Us: No Return. Be sure to search for Twinfinite for more tips and information on the game.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.