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ai somnium files, psyncing in the villain

AI Somnium Files: Psyncing In the Villain Puzzle Guide Walkthrough

This article is over 5 years old and may contain outdated information

As you progress further through the warped story of AI: The Somnium Files, the puzzles will get increasingly difficult as you’re punished more heavily for making even the slightest mistakes. Here’s how to solve the Psyncing in the Villain puzzle room in AI Somnium Files.

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AI Somnium Files Psyncing In the Villain Puzzle Walkthrough

While this isn’t exactly the longest puzzle ever, the room itself is quite elaborate with way too many distracting and inconsequential objects for you to explore. And, of course, they’re just there to waste your time.

The time penalty for picking the wrong objects and options can be quite heavy too, so you’ll need to stick to the script if you want to solve everything within the time limit.

It’s also worth noting that you might need to use time-saving items during some of these steps, so try to save them for actions that will cost more than 30 seconds.

Other than that, as long as you stick to the correct steps, you shouldn’t have too much trouble actually clearing the puzzle room in time.

Psyncing in the Villain solution:

  1. Drive the forklift.

  2. Put your hand inside Portal A.

  3. Enter Warehouse Door F.

  4. Go to Control Panel A and input the fighting game combo.

  5. Enter Warehouse Door B.

  6. Open Warehouse Door D.

  7. Enter Warehouse Door D.

  8. Go to Control Panel B and raise the lever.

The nice thing about this puzzle room is that there’s only one correct solution to break all the Mental Locks, so you won’t have to go through that entire ordeal yet again. Solving this puzzle will bring you further down the Iris storyline.

That’s all you need to know about how to solve the Psyncing in the Villain puzzle room in AI Somnium Files. Be sure to search for Twinfinite for more tips and information on the game.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.