the last of us part ii

4 Ways The Last of Us Part II Could’ve Been Even Better (Spoilers)

The Last of Us Part II is one of the most high profile and anticipated games of 2020, and it definitely lived up to our expectations. However, there are still a few grievances and nitpicks we have with the game as a whole, and if they’d been addressed, the game could’ve been even better than it already is.

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Before we go any further, do be warned that this article contains light spoilers for The Last of Us Part II.


No More ‘Open World’ Segments

By far the biggest thing that really throws off the game’s pacing, the little open world segment that you get when you first reach Seattle with Dina, is probably the weakest part of the game.

Right after an explosive intro and the reveal of Ellie’s impetus for the journey, you’re immediately tossed into a large open space to explore before moving forward.

This section feels a little uninspired and tedious, as there are just so many buildings to explore if you want to get all the available resources. To the game’s credit, you do get some missable scenes with Ellie and Dina that help add some context and life to their relationship that you wouldn’t otherwise get anywhere else in the game, but I can’t help but feel that these could’ve been included in other parts of the game as well, while they’re actively moving towards their next goal.

It’s a good thing that you can skip most of this section and just go straight for your objective, but you will be missing out on ammo and crafting materials.


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Author
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.