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Xenoblade Chronicles 2 Battle System Explained: Everything You Need to Know

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Xenoblade Chronicles 2’s Battle System Explained

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Nintendo’s latest Switch exclusive, Xenoblade Chronicles 2, is a massive and complex JRPG. Especially when talking about the combat system, there are a lot of different layers and facets that can take some work to understand. Xenoblade Chronicles 2 does teach you the ins and outs of everything across the first few chapters, but it can be a bit tough to follow, so we’ll try and help make everything clear.

Combat Basics

Combat plays out in Xenoblade 2 much like it would in an MMO, as your party runs around the world and encounters enemies of varying levels that you can see displayed above their heads. Hitting R targets an enemy, and then you’ll need to hit A in order to start combat and attack the enemy. All of your party members will auto-attack on their own, so you’ll just need to control their position and arts, among other things. We’ll get to arts in a second. To switch targets, simply hold down R and then use A and Y to cycle between enemies. Also, if you need to flee from a battle just hold down R and then hit B to put away your weapon. It’s quite likely you’ll get in over your head a few times in the game, so don’t be afraid to run away and get to safety. If a party member does fall, as long as you have one bar in the party gauge at the top left of the screen, you can run up to them and revive them during battle.

Arts and Cancels

Arts make up the bulk of your combat power in Xenoblade Chronicles 2, and you’ll constantly be using them throughout the game. Arts are assigned to X, Y, and A respectively but each is on a cooldown. Instead of being on a timer, however, the cooldown reduces as you use auto attacks. Once an art is active simply hit the face button to use it. Arts tie into something called Blade Combos, which will come up in a bit. Another aspect of combat, cancels, ties into using arts. If you hit the art button right when one of your auto attacks hits the enemy you’ll use a cancel, noted by a blue circle appearing around your character. Using cancels will reduce the amount of time for your art cooldowns, so it’s something that should be a big focus during combat.

Equipping and Switching Blades

In addition to equipping your main party, much of your time in Xenoblade 2 will be spent awakening and equipping the various blades in the game. Early on you’ll get the ability to awaken Blades and set them to a Driver, with each Blade having four arts that can be set to any of the three buttons. The main thing to keep in mind with the different Blades is that they each have a specific element and a specific role. For example, Pyra makes Rex a Striker who’s good at dealing damage but doesn’t want to draw all the aggro of enemies. Whereas a tank should be drawing all the aggro while the other party members stay safe. Elements also play a big role when finding enemies’ weaknesses and launching into combos.

During battle you can switch between your Blades by using the directional buttons, although like arts they’re on a cooldown as well. Early on you’ll be able to set two Blades, but will have to progress through the game before being able to set three. You can equip different Core Chips on Blades to make their weapon stronger, and set accessories and progress their affinity charts. The exception to all this is Poppy, Tora’s Blade, who’s the only blade that can be set on Tora. Poppy’s progression is done by playing the retro Tiger Tiger! game at Tora’s house and earning ether crystals that you use to upgrade her.

Enemy Weaknesses

Most enemies you face will have some kind of elemental weakness, just like your Blades. When you look at the enemies’ health bar you can see a small symbol to the right of it. This denotes their elemental weakness, so a flame means they’re weak to fire, while a bolt means they’re weak to lightning. By watching this you can use a Blade that has your enemies’ weakness, and get an advantage in battle, if you have a Blade of that type.

Driver and Blade Combos

The most complex part of Xenoblade’s combat comes with combos, but really learning how to do them can devastate your enemies. First up is Driver Combos, which anyone that played the last two Xenoblade games will be familiar with. Basically these allow you to disable enemies by hitting them with different statuses that can be inflicted from certain moves. While in combat you’ll notice at the top left of your screen are meters that appear saying things like Break or Topple, this is a Driver Combo. The sequence for these go Break -> Topple ->Launch -> Smash. If you look at your Driver’s arts, you’ll see in the descriptions that some of them note that it can inflict Topple or another status. Oftentimes these arts will have to performed from the back or side of an enemy to inflict it. Between your three party members, to complete a Driver Combo, you’ll need someone to have an art that can break, topple, launch, and smash, thereby taking the enemy out of commission for the optimal amount of time. Doing Driver Combos can seriously give you the advantage in battle, as the enemy won’t be able to attack for a short while and you’ll get time to heal up.

Blade Combos, on the other hand, work a bit differently. When you look at your Driver Arts on the combat screen, you’ll see a fourth box on the right for another art. This is a powerful art for each Blade with a gauge that builds up as you perform your other arts. There are four levels to this one, with each level increasing in power. When any one character reaches level 1 you can use this art, and you’ll see icons pop up on the screen for whoever’s fourth arts are ready. Hitting A will use yours, ZR for the right party member, and ZL for the left. Using the art inflict the Blades elemental status on an enemy, and in order to keep the Blade Combo going you’ll need a party member to charge up their fourth art to level 2 to use, then 3, and finally 4.  These arts will require timed button presses from you, and hitting these well will increase the damage they cause. The trick, though, is that whatever element has been applied to the enemy will then cause reduced damage for as long as the gauge is active. So you’ll want to swap to another Blade of a different element if you need to.

Using both Driver and Blade arts can certainly take some getting used to, but they make up important pieces of Xenoblade Chronicles 2’s combat. You’ll need to know how to use both if you really want to come out successful in the game’s more challenging fights.

Chain Attacks

The final piece to take into consideration with combat is Chain Attacks, which you won’t learn about until a bit into the game anyway. Chain attacks use the party gauge just like reviving a teammate, but you’ll need to have all three bars full before you can use one. Once a chain is started you need to choose a Blade to use for each Driver in turn, playing out a short quick time event with each. If the enemy has an elemental orb hovering up near their name, you’ll want to pick a Blade of the opposite element in your chain attack. This can cause the orb to burst, dealing massive damage, and extending your chain a bit as well. Chain attacks may not be what you use in every battle, but for some of the tougher enemies and unique monsters they’re absolutely essential.

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Author
Image of Hayes Madsen
Hayes Madsen
A connoisseur of all things RPG related, and always looking for the artistic expression in gaming. His love of Gundam is only matched by his love of Pizza. Playing Games Since: 1991 Favorite Genres: RPGs, JRPGs, Strategy,