Ghost of Tsushima vs. Sekiro: Shadows Die Twice
Combat
While made by different developers, both Ghost of Tsushima and Sekiro: Shadows Die Twice are set in Japan or, in Sekiro’s case, a heavily Japanese inspired setting. Because of this, they utilize similar combat systems.
Both focus on sword fighting, parrying, dodging, and overwhelming the enemy with fast moves. However, Ghost of Tsushima has a lot more tools and gadgets available for use compared to Sekiro.
In Ghost of Tsushima, you have your katana, a dagger, two separate bows, bombs, and distraction tools to defeat your enemy. Additionally, there are a variety of Stances that you can switch between that are tailored to specific enemy types and builds. You also have the option to use stealth over head on action to defeat enemies. This makes combat a lot more diverse and dynamic.
In Sekiro, you only really have your main weapon and your Shinobi Prosthetic at your disposal. Combat in this game is more heavily focused on breaking the enemy’s guard through swift parries that require you to watch for enemy movements. Sekiro also has a stealth mechanic but it’s not as fleshed out as Ghost of Tsushima’s.
Like the other FromSoftware games, Sekiro: Shadows Die Twice has heart-pumping and exhilarating combat that requires you to be on your toes.
However, Ghost of Tsushima just barely squeezes by with its more diverse gameplay.
Winner: Ghost of Tsushima