On Monday, the head of Xbox, Phil Spencer, went to the Xbox Wire to write up a blog post that details some key features and specs of the Xbox Series X, titling the post “What You Can Expect From the Next Generation of Gaming.”
We have a news story from earlier today that goes over the entire post and all the next-gen console’s exciting features. But, there are a couple of more noteworthy tidbits of information that you need to know about.
12 Teraflops and an SSD
The Xbox Series X has 12 teraflops, which happens to be twice the number of teraflops that were present in the Xbox One X and more than eight times the original Xbox One, giving next-gen games more “sophisticated worlds, and an immersive experience unlike anything seen in console gaming.”
Thanks to the custom-designed processor leveraging AMD’s latest Zen 2 and RDNA 2 architectures, the console will be delivering four times more processing power, enabling developers to really push the visual fidelity of their titles.
The Xbox Series X will also allow developers to prioritize effects on game characters or objects in the environment by using Microsoft’s patented form of VRS, which is Variable Rate Shading.
Not only will developers be able to prioritize certain things in-game by messing around with pixels, but the Xbox Series X will be powered by hardware-accelerating DirectX Raytracing, which Spencer states “is a first for console-gaming.”
For comparison, the Xbox One had 1.30 teraflops and the Xbox One S has six.
And thanks to the Xbox Series X having a solid-state drive (SSD), every game will load up much faster than any previous Xbox console.