Capcom’s remake of Resident Evil 2 is gorgeous, and the new RE Engine definitely helps to bring Raccoon City to life. With that in mind, let’s talk about some of the tinier, minor details in the game that you might’ve missed while playing through it for the first time.
Incredible, Tiny Details in the Resident Evil 2 Remake
The insanely detailed reload animations have been a key part of the Resident Evil series ever since RE4, when people started noticing the way Leon would manually push in an ammo clip for the Red9 pistol and snap it off once it was reloaded.
Reload animations have looked freaking cool in the series since then, and they’ve continued to look cool in the Resident Evil 2 remake.
For starters, the animations are different for each and every gun in the game. Leon’s reload animation for the Matilda is pretty basic, where he’d just drop the clip and push in a new one.
But for Claire’s SLS 60 revolver, she manually drops the empty rounds on the ground, then pushes in each bullet one by one. The same goes for her Quickdraw Army, which has a much slower reload rate than the SLS 60.
Special shout out to whoever handled the reloading for the grenade launcher as well, as that weapon has easily the most satisfying reload animation in the game.
Whenever you fire a round, you can literally hear that hollow plop sound of the round dropping, then watch as Claire quickly empties the chamber and pops another flame or acid round in before closing the chamber and readying the weapon again.
Not only that, whenever you enter a dark area, Leon or Claire will automatically take out their flashlight, and this slightly changes the reload animation as well. When reloading while holding the flashlight, your character will first tuck the flashlight in the crook of their neck before proceeding to reload the weapon.
It’s extremely minor, but those reload animations in Resident Evil 2 are sick.