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The star here is the local reflection quality on the street. Light bounces off the thin layer of reflective water in varying degrees here.
The Low setting shows little more than shapes and some rudimentary shading. It indicates that there is a reflective surface on the street without getting into any sort of sharp detail, as to save your system the trouble of rendering a whole other image basically.
As you go up you can see more and more detail in the reflections, right up to the point where on Ultra, that JTF soldier on the ground is fully mirrored in the water rather than appearing as a smudge of blue and green as in the first image. Nifty indeed.
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