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The Metal Gear Solid V: The Phantom Pain Disarmament Was a Glitch After All

This article is over 6 years old and may contain outdated information

As it turns out, the special “nuclear disarmament” event trigger that happened last week on Metal Gear Solid V: The Phantom Pain ended up being a glitch of some sorts, according to a series of tweets posted by the company.

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The company states the following: “After looking into the nuclear disarmament event triggered on the Steam version of METAL GEAR SOLID V: THE PHANTOM PAIN on Feb 2nd, we found that our servers were sent incorrect values, and the total nukes owned by the players was incorrectly interpreted as 0.”

The tweet thread continued: “We have implemented a series of counter-measures during today’s server maintenance to resolve this issue and prevent this from happening in the future. We apologize to all our players, and thank you again for your patience.”

It was going to be pretty hard to believe that all players had somehow discarded all their nuclear bombs, but in many ways it’s good that this happened, so we have a new bit of the game to pore over now when grieving how there will probably never be another Metal Gear Solid game. But in the meantime, there’s certainly Metal Gear Survive, which launches Feb. 20.


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Brittany Vincent
Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.