When you’re out in the wasteland of Fallout 4, you may have stumbled across some legendary enemies. You know, the ones with the stars next to their names? If you take down these uncommon enemies, you’ll be rewarded with a special weapon. These are basically one of the standard weapons from the game with an added legendary effect.
These legendary effects can range from simply increasing the amount of damage that the weapon will do to a certain type of enemy, or be even more desirable and have an unlimited ammo capacity. Therefore, to help you work out exactly what your legendary weapon’s particular effect does, we have the complete list of what each one does. A legendary weapon will have a prefix before the standard name of the weapon. For example, the Assassin’s Combat Shotgun could be a weapon that you’ll pick up after defeating a Legendary Feral Ghoul out in the wasteland. Check out the complete list for all of the legendary effects and what perk they will give your weapon.
Assassin’s: Does 50% more damage against humans.
Automatic: Automatic fire mode.
Berserker’s: Does more damage the lower your damage resistance is.
Bloodied: Does more damage the lower your health is.
Cavalier’s: Take 15% less damage while blocking or sprinting.
Crippling: 50% more limb damage.
Enraging: Critical hits cause the target to frenzy.
Explosive: Bullets explode on impact, doing 15 points area-of-effect damage.
Exterminator’s: Does 50% more damage against Mirelurks and bugs.
Freezing: Does 10 points Cryo damage and will freeze targets on critical hits.
Furious: Increased damage after each consecutive hit on the same target.
Ghoul Slayer’s: Does 50% more damage against Ghouls.
Hunter’s: Does 50% more damage against animals.
Incendiary: Sets target on fire for 15 points of damage.
Instigating: Does double damage if the target is at full health.
Irradiated: Does 50 points of additional radiation damage.
Junkie’s: Does increasing amounts of damage the more withdrawal effects you are suffering.
Kneecapper: Provides 20% chance to cripple the target’s leg.
Lucky Weapon: Critical shots do double damage and the critical meter fills 15% faster.
Medic’s: Heals targets instead of hurting them.
Mutant Slayer’s: Does 50% more damage against Super Mutants.
Never Ending: Unlimited ammo capacity.
Nimble: Provides 75% faster movement while aiming.
Nocturnal: Does increasing amounts of damage as the night grows longer and less damage during the day.
Penetrating: Ignores 30% of the target’s damage and energy resistance.
Plasma Infused: Adds 10 points of energy damage and can turn enemies into goo.
Poisoner’s: Target is poisoned for 10 seconds.
Powerful: Provides 25% more damage.
Quickdraw: Costs 25% fewer Action Points.
Rapid: Provides 25% faster fire rate, 15% faster reload.
Relentless: Refills your Action Points on a critical hit.
Sentinel’s: Take 15% less damage while standing and not moving.
Staggering: Chance to stagger on hit.
Stalker’s: If you are not yet in combat, increases VATS accuracy but costs more AP.
Troubleshooter’s: Does 50% more damage against robots.
Two Shot: Shoots an additional projectile.
VATS Enhanced (2 variations): Improved VATS hit chance, 25% less Action Point cost. Or, 40% less Action point cost.
Violent: Deals 25% extra damage and limb damage, but has more recoil.
Wounding: Targets bleed for 25 points of additional damage.
And there you have the full list of legendary effects that you could find added onto any of the weapons found in Fallout 4. Which legendary weapons have you found in Fallout 4? Let us know in the comments below.
Published: Nov 16, 2015 03:51 pm