Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

[E3] Splinter Cell: Blacklist Mixes Old and New

This article is over 12 years old and may contain outdated information

Recommended Videos

Three years ago at E3, Ubisoft gave an absolutely stunning demonstration of Splinter Cell: Conviction and its revamped gameplay mechanics. Overnight, the series went from languishing under the shadow of Assassin’s Creed to … well, the least you can say is that it got a new lease on life. This year at E3, Sam Fisher is back in action in Splinter Cell: Blacklist. In this game, he brings all the new stuff from Conviction, and also goes back to the well for some of his old tricks.

[youtube]http://www.youtube.com/watch?v=Adlr-UaA0Rc[/youtube]

Based on the gameplay, we see that Ubisoft is bringing back some of Fisher’s previously used technology such as the Nightvision/IR goggles and the slower, more methodical movement of Fisher. One of the flaws in early SC games is the awkwardness of the transitions between stealth and action. Conviction made strides to correct this, but Blacklist looks to have really nailed it with ‘Killing In Motion’. This mechanic allows you to seamlessly alternate between melee takedowns and Mark and Execute animations without missing a beat. It will be interesting to see whether it translates to PC controls when it is released in Spring of 2013.

 


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Chris Jecks
Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.