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Resident Evil 7: How to Get a Gun, Where it Is

This article is over 7 years old and may contain outdated information

How to Get a Gun – Resident Evil 7

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In Resident Evil 7, you can acquire several different guns that can be used to either kill or delay one of the Bakers’ advances. You’ll have a few opportunities to nab a firearm, with the first taking place in the Guest House. After you have a confrontation in the hallway that results in a rather gruesome injury, you’ll need to make your way to the attic and get a gun.

Once you acquire the Attic Fuse and make your way up the staircase there will be a door on your right. Go through this and you’ll find a gun on the table with some ammo. This will be your first weapon, however, be prepared to lose it once you move to the Main House. From here, proceed through the campaign until you arrive at the garage and take down your first boss. Once the cop dies at the hands of Jack Baker, and you’ve taken care of Jack, you’ll find the officer’s gun laying on the floor waiting for you to pick up. This will act as your first firearm for the rest of Resident Evil 7.

Finding ammo in Resident Evil 7 should always be your top priority as bullets are an incredibly scarce resource in this game. Always make sure your gun is reloaded before engaging in any type of fight and try to pace your shots out to conserve rounds. It’s easy to get overwhelmed in Resident Evil 7, so always aim for the head and run if you get the opportunity. The last thing you want is for Jack to chop you up and toss you in the bayou.

Now that you know how to get a gun in Resident Evil 7 be sure to check out our ever-expanding wiki guide for more tips, tricks, and walkthroughs.


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Author
Image of Collin MacGregor
Collin MacGregor
Collin was a Senior Staff Writer for Twinfinite from 2016 to 2017 and is a lover of all things horror. When he's not healing his teammates in Overwatch, raiding in Destiny, making poor choices in Dark Souls, or praying for a new Ape Escape you can now find him working at Bungie as an Associate World Designer.