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ghost of tsushima, grappling hook

Ghost of Tsushima: How to Use the Grappling Hook

This article is over 4 years old and may contain outdated information

Developed by Sucker Punch Productions, Ghost of Tsushima is one of the most highly anticipated video game releases of 2020, and it’s releasing exclusively for the PS4 this month. The game is set in the late 13th century, and players will take control of a samurai named Jin as he fights to protect his clan during the ongoing Mongol invasion. Here’s how to use the grappling hook in Ghost of Tsushima.

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Using the Grappling Hook in Ghost of Tsushima

First off, the Grappling Hook isn’t immediately available at the start of the game. You’ll get it about partway through the story –more specifically, after you’ve helped Yuna in liberating Komatsu Forge, you’ll be rewarded with the grappling hook by her brother, Taka. The item allows you to traverse the open-world in different ways.

From this point on, whenever you’re out exploring, look out for small posts with rope wrapped around them, typically dangling from the edge of cliffs and ledges. These are Grappling Hook locations. When you move or jump toward them, you should see the R2 button prompt on your screen. Press it to immediately swing up to a grapple point.

Having the grappling hook opens up a lot of areas you can explore, and also allows you to get through a level vertically and via routes that you wouldn’t normally be able to access on foot. It can also lead to caches and other looting points for you to get additional items like kunais. Because of that, it’s definitely recommended that you look out for grappling points whenever you can and explore them when you get the chance.

That’s all you need to know about how to use the grappling hook in Ghost of Tsushima. Be sure to search for Twinfinite or check our guide wiki for more tips and information on the game.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.