13 Sentinels Aegis Rim: How to Use the Thought Cloud

13 sentinels aegis rim, thought cloud

13 Sentinels Aegis Rim was originally announced for the PS3 and PS Vita, and after years of silence, it’s finally releasing this month for the PS4. Unlike past Vanillaware games like Dragon’s Crown or Odin Sphere, however, this one isn’t an action RPG. Instead, it’s a real-time strategy RPG with a much heavier focus on story elements than ever before. Here’s how to use the thought cloud in 13 Sentinels Aegis Rim.

Using the Thought Cloud in 13 Sentinels Aegis Rim

13 Sentinels Aegis Rim is a much more talkative game than previous games from Vanillaware. There’s a very heavy focus on the narrative here, and you can open up new conversations with NPCs by making use of a new feature called the thought cloud.

Whenever you see a named NPC, you can talk to them by pressing the X button. Every so often, they may bring up an interesting topic of conversation or mention a term that you might not have come across before. When this happens, you’ll see a notification on the top of your screen saying that a new term has been added to the thought cloud.

From here, you can press the triangle button to see the term that’s been added, hover over it, then press the X button to hear your own character’s thoughts and opinions about it. In addition to that, you can also press X to talk to different NPCs, and if the new term in the thought cloud is relevant to them, you can select it again by pressing the X button to see what they have to say about it.

This is a great way to flesh out the story even further, and this may also be compulsory for progressing the story in certain situations. Essentially, whenever something gets added to the thought cloud, you definitely want to click on it to see if it unlocks anything new.

That’s all you need to know about how to use the thought cloud in 13 Sentinels Aegis Rim. Be sure to search for Twinfinite for more tips and information on the game.

About the author

Zhiqing Wan

Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.