Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

How Call of Duty’s Graphics Have Changed Since 2003

Graphical Warfare.
This article is over 8 years old and may contain outdated information

Call of Duty  is one of the most well-known and divisive series among the gaming community. Starting out back in 2003, this franchise has spanned a number of games that range from just okay to near masterpieces of the genre. It’s multiplayer is one of the most popular of the modern era, which helped lay the groundwork for other twitch based shooters released. Now it’s time to look back and see how the graphics have changed since its original release.


Call of Duty is a unique series as not many big Triple A titles have been so consistent with delivering titles every year. This makes it easy to observe the graphical changes over the years, which is something that is normally impossible as other studios sometimes take years between each of their titles’ releases.

Even though this series has been developed my multiple studios, it’s interesting to look at how the graphics have branched out since its conception in 2003.  What’s interesting is how much certain titles look alike from one another and only with recent entries really feeling like next generation titles. That being said, we can only hope that the next title down the road won’t be from the future, but a blast from the past.

Recommended Videos

Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Collin MacGregor
Collin MacGregor
Collin was a Senior Staff Writer for Twinfinite from 2016 to 2017 and is a lover of all things horror. When he's not healing his teammates in Overwatch, raiding in Destiny, making poor choices in Dark Souls, or praying for a new Ape Escape you can now find him working at Bungie as an Associate World Designer.