Moldorm – The Legend of Zelda: A Link to the Past
Moldorm is one of the best cases of level design ruining what could be a potentially fun fight, as the boss arena in the Tower of Hera is laughably bad. Not only is the actual room you require players to run up a lot of stairs, but then they have to circle around the perimeter of the actual boss room to get to Moldorm. To top it off, Moldorm’s main attack is knocking Link into a large pit that sends him down several stories, requiring the player to then run back up to fight him. This wouldn’t be as much of an issue if the fight didn’t keep restarting every time you enter the room, meaning this fight could take multiple tries simply because he pushed you off the ledge.
Even separating Moldorm from his terribly designed arena doesn’t bode well for this massive worm, as the boss itself is not interesting visually or mechanically. Unlike other bosses in this game, Moldorm just looks really goofy and offers not sense of challenge to his actual fight as players just need to swat at this tail a few times before he dies.