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Dragon Age: Inquisition Producer Helps Point Out Story Differences from Mass Effect 3

This article is over 10 years old and may contain outdated information

Some Bioware fans have recently become concerned about Dragon Age: Inquisition’s similarities with Mass Effect 3’s story. In both games, multiple different (and sometimes opposing) factions are banding together to fight off an ultimate threat. But while the scenarios are similar, it sounds as though there are plenty of differences that will help separate them from each other. Producer Cameron Lee spoke with OXM, providing some clarification on the issue.

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“In Mass Effect, you always knew what the threat was, you always knew that the reapers were there. In Dragon Age: Inquisition, whilst there is a humongous tear in the sky, and all these powerful factions and nations are in chaos – all this is happening at once, and that’s a little too strange to just suddenly occur and be coincidence.” He further explained that, “in Inquisition you’re talking about having a personal impact, but mostly through these big crunchy, meaty decisions and impacts that the Inquisition can have on the world. It’s kind of like the difference between being a Jedi, and founding the Jedi Order.”

As long as this guy is in the game, I'm happy.
As long as this guy is in the game, I’m happy.

I’m personally quite fine with the similarities to Mass Effect; banding together with former enemies to fight off a bigger opposing threat is a broad enough theme that’s been used many times before. Worry not!

Dragon Age: Inquisition is currently in development by BioWare for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC.


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Image of Chris Jecks
Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.