Kenjutsu
Kenshi’s Kenjutsu variation plays rather similarly to Ermac in that he has the ability to grab opponents in midair from a distance and throw them around. This variation adds the abilities Telekinetic Push, Slam, and Toss to Kenshi’s repertoire. Rising Sword is another one of his unique abilities that allows Kenshi to slash with his blade from below. Meter Burning this move will launch your opponent high up in the air, allowing you to execute a juggle combo. His other unique ability, Spinning Blade, is an overhead attack. Kenjutsu Kenshi is a hybrid of a close and mid-ranged fighter because of his abilities to grab opponents from midscreen and punish them with his sword when they’re close. Meter Burning Tele-Slam will stun your opponent for awhile, giving you a wide window to run in with Rising Sword – a viable strategy for those wanting to try out huge combos with the Kenjutsu variation.
Rising Sword: Down, Back, Square
Spinning Blade: Down, Forward, Square
Blade Reflect: Down, Back, Triangle
Tele-Slam: Down, Back, Circle
Tele-Push: Down, Forward, Triangle
Tele-Toss: Back, Forward, X