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Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Reveals Epic Theme Music After Nearly Tripling Kickstarter Goal

Today  Owlcat Games released a treat for the fans of its upcoming RPG Pathfinder: Wrath of the Righteous in the form of the main theme music.
This article is over 4 years old and may contain outdated information

Today  Owlcat Games released a treat for the fans of its upcoming RPG Pathfinder: Wrath of the Righteous in the form of the main theme music.

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The track is composed by Dmitry V. Silantyev, who already worked on the previous game, Pathfinder: Kingmaker, and it’s as epic as you’d expect.

You can check it out below.

In other Pathfinder: Wrath of the Righteous news, the game has reached $858,640 on Kickstarter, which is almost triple the original goal of $300,000.

This means that several stretch goals have already been unlocked, with the next at $915,000 has been detailed today, involving evolving animal companions.

You can read the full description of what it’ll entail below.

“What could be better than riding a bear into battle? Riding an armored bear into battle, that’s what! A bear clad in magic armor and wearing magical jewelry. A bear that knows martial arts, specializing in blind fighting and intimidation, and that can breathe fire. That might sound a little insane, or maybe more than a little. Still, it’s possible in pen-and-paper Pathfinder, and we even caught some flak for not implementing this feature in Pathfinder: Kingmaker. This stretch goal has come to right that wrong, unlocking several levels of animal companion customization.

Animal companions have always been an essential part of many classes in Pathfinder, and we know that some of you are big fans. And now, with the introduction of mounted combat, the role of animal companions has become even more significant. With this stretch goal, we intend to introduce four ways to customize your animal companions. You will be able to name them, equip them, select their feats on level-ups, and select their archetype.

 You will be able to equip accessories on your animal companions — giving them belts of giant strength, rings of protection, and amulets of mighty fists. But your choice won’t be limited to the equipment worn by regular characters. There will be items unique to animal companions: belts, rings, and amulets used only by them, as well as entirely unique item types such magical armored bardings and special magical implements that improve their teeth, claws, and hooves. And some of those items will, of course, be seen on the model of your animal companion in game.

On level-ups, you will be able to select any feats that your animal companion fits the prerequisites for. You will be able to choose Power Attack and Weapon Focus to boost your animal companion’s damage, Dodge and Armor Proficiency (with magical bardings) for defensive bonuses, or maybe combat maneuver feats, or Dazzling Display. Or any other combination. Also, all party members will now select special mythic feats and abilities when the main character gains a mythic level, and animal companions will also be presented with this selection.

But the customization won’t end there — despite lacking a class, animal companions will still have archetypes. The bodyguard is always ready to defend their master and can survive longer thanks to defensive abilities such as uncanny dodge. The charger is trained for war, suffering fewer penalties to mobility from armor and truly shining during charges (hence the name). Draconic animal companions are resistant to the elements of their heritage and can unleash a draconic breath. And that’s just to name a few.”

Considering the pace of pledges and the fact that there are 30 days left on the clock, it’s doubtless that this will be achieved and more will likely follow.

The estimated release window is June 2021 and for now, the game is coming only on PC.

If you’d like to learn more, you can check out the original Kickstarter video and our interview with the developers.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.