3 Ways That the PS5’s Controller Can Be a Game Changer

ps5 controller

Although we all knew it was coming, Sony has officially announced the PS5 via an interview with Wire and lead hardware designer, Mark Cerny. The interview doesn’t give too much away, but it does give us a deep dive into the brand new features of the PS5 controller.

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In the interview, it was stated that the PS5 controller may look like the current DualShock 4, however, what is inside of the controller will be vastly improved, including features such as Haptic Feedback and brand-new Adaptive Triggers.

Here is how these new additions to the PS5 controller can stand to be a game changer on their own.

Adaptive Triggers Give Immersion via Tension

Dark Souls 2, adaptive triggers

Adaptive triggers are a feature that has been requested for a long time in the controller space.

The PS5 adaptive triggers are triggers that can change the amount of strength it takes to press them down on the fly depending on what is happening in-game.

For instance, say you are wielding a Katana in the latest Dark Souls game, pressing down the Right Trigger will feel smooth and quick, offering little to no resistance to the player.

However, equip Smough’s Hammer, and now the Right Trigger requires a stronger press of the button to fully activate due to the gigantic size of the Hammer.

If something like Dark Souls isn’t for you, imagine you are playing the latest Grand Theft Auto and you completely wreck your car.

Instead of being able to drive it along to the nearest Pay N’ Spray for a repair, your right trigger will no longer allow you to press it in, giving you a feeling that your car is truly broken down.

The ability to change the tension of each trigger on the fly can transform a simple button press into a completely immersive experience.

These brand new options will give players an entirely new way to play that goes beyond anything we have seen in controllers up to this point.


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Author
Zach Stevens
Journalism Graduate who loves to write about games as long as someone is willing to about them. Playing Games Since: 1990 Favorite Genres: Competitive games, RPGs, Looter Shooters, Action-Adventure and anything with Zelda in the title.